So I know we have the basic and advanced tutorial videos for every character, but I still feel like it’s not quite enough.
When I first began playing this game, one thing that made it very difficult for me to get past the learning curve was that the only form of tutorial for characters other than Goliath and Markov was a non-interactive pair of videos. And once I’d watched those, I was on my own to develop skills with the new characters.
I propose that there should be little “Exercises”-- interactive tutorials that allow you to feel more familiar with a character without the stress of being in an actual game. These should be focused on what makes the character different from others of their class. After doing the Hunter tutorial as Markov, a player still has a lot to learn if they’re going to attempt to play as Val. But if there was a Val exercise were they had to keep another player alive for a particular amount of time, or get a certain number of simultaneous weak points on the Monster before time runs out, they may adapt to her play style much more easily.
Same goes for Monsters. If the only experience you have is with Goliath, it’s very difficult to learn how to use Kraken or Wraith effectively. Maybe there could be a Kraken exercise where you have to hit a certain number of moving targets with Lightning Strike? Or one where you have to keep hunters a certain distance away from you for as long as possible?
I could go on, but I’d prefer to hear from the community: What would tutorials for other characters look like? Would there be extra rewards for mastering them? Are there multiple difficulties? Should there be just one tutorial activity per character or several? Is this even a good idea in the first place?