Increase Capacity


#1

Im curious about this perk cause I like using but when I play character that have 1 shot items like griffin does it make his harpoon shoot longer or it just increase the size of a person magazine also does it increase the dome time if you take this perk


#2

nope it does nothing on griffin but increasing his mag size


#3

That perk only affects tools and weapons like the Assault Rifle or Healing Grenade Launcher. Not Class Abilities.


#4

It gives you additional .5 harpoon so you can harpoon monster and mamoth bird in the same time. Youve got 1.5 harpoons.


#5

Sure it doesn’t increase personal shield, cloak duration and dome duration? I always wondered about this.


#6

Positive about this.


#7

What about Caira’s speed burst? I’d assume no running on the theme you need ammo.


#8

Nope. Not that either.


#9

Sweet, these are things I’ve wondered but never had the time to test. Cheers! Reload speed affects it though right? Kind of a shame capac doesn’t.


#10

I think so.


#11

it should.
but it doesnt.

bug since day 1.


#12

Does it increase the duration of Super Soldier?


#13

Capacity perk is pretty crazy on Torvald since he blows his full load with both his weapons. I also like it on Hank for more shield. Anyone know if Sunny’s shield drone gets more capacity with the perk?


#14

I use Capacity on Parnell.

@B_Wood3235 No, it does not affect Super Soldier, or Shield.


#15

Damn, I guess I’ll be going back to reload perk for him, thanks


#16

Damn, son.


#17

Capacity is either super awesome for a hunter or borderline useless.

Assaults:

Torvald: People think Torvald is broken, when Capacity + Torvald is broken. That is how good capacity is with Torvald. 50% more shotgun, 40% more mortars. I don’t think even the people calling for Torvald nerfs think he should be nerfed 40%. So good its Broken.

Parnell: Capacity lets him spend less time during Super soldier reloading. He already reloads rather fast with the SS buff, so reload is a bit of a diminishing return. Awesome.

Hyde: Capacity is pretty much useless, it doesn’t let him throw grenades faster, his flamethrower rarely runs out, and the minigun already has a large clip, Hyde’s problem is staying in position, not running out of ammo. Virtually useless.

Markov: Better clip on LG and AR. Makes Consistent Markov even more consistent. No effect on mines. Not a terrible perk for Markov.

Supports:

Bucket: Not sure if it gives him 2 extra missiles, but if it does, that would be great. However it doesn’t effect anything else, so its rather pointless. Bucket really makes me wish there was a range increase perk.

Cabot: 50% more Damage amp? Yes please. With a good assault on your team this easily outstrips reload speed. With a bad assault, not so much, and reload speed will surpass it.

Capacity on Hank makes Hank even Hankier. Longer bursts from the Laser, and 50% more shield. Doesn’t effect the Orbital though. Oh no…

Sunny: I do believe it effects her boost, but honestly the boost doesn’t really benefit from capacity. I don’t think the drone gets buffed by it, and her mininuke suffers from a terrible rate of fire which is unaffected by Capacity. Reload easily outstrips it, as does anything that makes Sunny more mobile.

Medics:

Val: More healing, not sure if it gives her an extra tranq, but doesn’t effect her sniper at all. Reload again edges this out, or damage reduction/mobility.

Lazarus: More sniper shots. That’s it. Avoid.

Capacity on Caira, more healing grenades, fewer reloads needed. I don’t play her enough to debate if reload is better. Very good, but not necessarily the best.

Slim: Again, Reload easily outstrips Capacity, it would only effect his Leech gun and you don’t need extra shots to fill up.

Trappers: I can’t think of a single trapper that would actually benefit from Capacity in a meaningful way.


#18

To be honest I think Capacity is still better. It lets you do a looooooot more DPS as SS lasts. @Shin uses it and when we play the SS just melts Monsters.


#19

[quote=“Applecrow, post:17, topic:53874”]
Doesn’t effect the Orbital though.
[/quote] Needs to be changed, like yesterday. If Torvald’s mortars get it so should the orbital.


#20

Considering reloading can be done in the background and reload perk doesn’t effect the cooldown on SS, SS already gives you a reload and quick switch buff and Capacity cuts down on how often you have to reload by 50%, Capacity outshines it by quite a bit.

SS isn’t based off of damage done while its up but by a timer, you need to maximize the time you are firing during that window. If you can fire of 50% more shells, switch to rockets and fire a couple and switch back to a 50% fuller shotgun, you are getting much more up time shooting than you would with a 30% shorter reload on a standard clip.