It’s been suggested before, but it’s a good suggestion.
For trappers and assaults, it’s not so important. Maybe # of times scanned and damage absorbed by shield. Nice little factoid we can look at.
But heal- and shield-bursting is a pivotal part of playing medic and support. For characters like Slim or we can’t even see how much healing he does per match, because it’s all done via healbursts. So I say that these stats should be included in order to bring that end of match stat screen up and make it great.
(@Sepiablitz’s idea) For monsters the damage done with melee hits could also be included.