I am one of those guys who are against the wildlife buffs.Simply because if we where playing with wildlife buffs on no hunter would ever win at any ESL.
Now let me explain.Good monsters already know where the wildlife buffs are.Heck i am not playing monster neither pubs but i still remember in most maps where the dmg perk is or the other major ones.
The 2 problems with that.
Monster gets 41 seconds of headstart.That gives him time to go to the Sloth,kill it,eat it and then run away.Even if for some reason(which is not supposed to happen unless the monster stayed afk for the first 15 seconds)manages to get domed,he still got 35% damage increase-damage resistance.That means he can easily kill even at stage 1.Or survive the dome with no health loss.
Second problem is:Monster can deny the buff.Its simple.Monster gets the 35% dmg and then no hunter can take it.But if hunters get the buff that means the monster still has 4? minutes to go eat the wildlife before it decays.The only way to stop that is for the hunters to stop and camp the body for that time.Which means monster will go stage 3 xD
Also even tho the numbers are very high(35% in anything is too much) even toning them down i don’t think it would help.Even if the dmg was 20%(you can’t have lower percentages because then you already have the dmg perk which they don’t stack) the monster can STILL eat it and deny it.
Even randomizing the positions wont work.Simply because the monster will be denying them.It will be RNG for both but it will hurt the hunters more than the monster.Hunters can kill and take the perk and the monster can go later and pick it up.It can’t go virce versa
PS.God damn didn’t realize how big this post is sry lol