I’d like to see a new gameplay mode where all hunters are selectable by default.
As the Evacuation-style mode progresses, as each hunter character dies, that character is permanently out of the map progression.
Would make things more challenging, with more semi-realistic permanence throughout a round of matches
EDIT 1: meaning it would still be 4v1, but the character that died in each class, would no longer be available for selection. So you lose Abe, you still have Lazarus, Caira
EDIT 2: Normal rules apply in a match, meaning you can still rez fallen players, but if the match ends with a character dead, that character is dead for the remaining matches.
A new match mode could be introduced, similar to Rescue, where you’re able to rescue hunters that have died in prior matches. Whomever you actually save, will then be available for following match gameplay.
EDIT 3: Dropships, if allowed in the match (since they can be disabled in custom matches), would still be valid in this mode. Dropships would bring you back as the character you just died as (just like in current gameplay). Again, as long as you’re ultimately alive by the end of the match, then your character is still available to use in the next match.
In an Evacuation style mode, the total number of matches available would have to be limited to the total number of characters that exist per class. Currently there are 3 hunters per class, so we would only be able to play 3 matches (worst case, assuming a hunter dies in each class per round). As additional hunters are added, additional rounds would be available.
Also, for this mode of gameplay, all hunters would be available regardless of player ranking/unlocks. But your rank would still limit what perks your character has, just like how you’re currently limited when you jump into an on-going game and take over a bot.
@Galgus suggested that monsters should follow a similar death permanence. Here’s my thoughts on that:
I think that could be a good twist, but considering there are multiple monsters (not just a single Kraken, single Wraith, single Goliath, but rather many of each), I think the monster-death twist would need to be something like:
Each round the same monster survives, that monster gets additional perks, such as “automatic level 2 for the next match” or “additional armor”, etc. Evolve currently has the approach that next-match-perks are only for that next match, but I think perks that stack for the monster that continues to survive, would be best.
So then, if I’m playing as Kraken, and I win the first 2 matches, I have 2 stacked perks that I take with me into match 3. But if I die in match 3, I lose all the extra perks I’d gained. I can still spawn as Kraken, but it would be a “fresh” Kraken.
Really, I’d like to take this even further, and add additional levels of evolution. So as the monster survives a match, his current evolution level is maintained, and continued onward in the next match.
The match auto-buff/auto-balance would likely be much more important then, as the monster could become extremely powerful.
If we could carry “experience” across matches (stacking the experience per match), then it would be nice for a Lazarus that has survived 3 matches, to similarly be able to stack 3 perks.
Another variation of this mode has been suggested by @peepeewizard, such that every dropship would bring the next character in the same class. That variation may be best used for a Skirmish-type match, rather than a chained Evacuation match, as you could otherwise go through all of your available characters quite quickly.
In the event that all characters died in a class, then you could either spawn as an Ebonstar merc, or else only spectate.