So everyone who has played medic has had to deal with the Monster hyperfocusing you at one point and being unable to do anything about it, right? I keep thinking to myself, “if only there was a way for Assault to force the monster to focus them or at least peel the monster off of the medic.” Upon thinking about “how” I had an idea. Jetpack changes.
The four classes have different jetpack designs physically and in the old tutorial, Markov actively said that his was designed to carry someone of his weight. So I was thinking, what if his jetpack was made to be stronger at the cost of using more fuel. Then that led me to think of the other jetpacks.
Assault: Powerful but uses fuel faster. This wouldn’t affect base flying, but they would only have two jet pack dashes or the like. These dashes would go further and if the assault hit’s the monster, it could knock them back. This could be used to peel the monster off of a teammate in the event of a hyperfocus.
Support: The Support jetpacks are all boot/back jets. This could possibly lead to better maneuverability when flying and we could have the support have faster flying with better turning. This can let them stay above the monster and shoot downward. To balance this, maybe reduce the number of dashes?
Medic: The medic jetpacks look like wings (and in Slim’s case, are wings). This makes me think of a better overall maneuverability. We could say that medic dashes use less fuel so they can get more dashes than the other classes, giving them the ability to better get away from a monster. To balance the larger number of dashes, they could be made to not dash as far as the other classes.
Trapper: The trapper jetpacks look the most average, so I was thinking that they could mostly stay how they are, especially given how the trappers are already pretty mobile if using the satellite.
I want to know what people think about this and I hope I wasn’t too long winded.