What the holy hell is that radius on thunder strike? People had to blow at least 2 boosts just to have a chance of dodging it.
It does not feel good to play as or against Kraken. No one has fun vs a Kraken.
Hyde couldnt touch him and Bucket’s sentries couldnt do anything vs him Airborne as well.
Can we please get a nerf to the radius if yall are so reluctant to nerf his damage?
Make Thunderstrike’s range match its bubble, possibly tune damage down slightly. Its electricity, how about make it do slightly more damage to hunters bunched up?
Make Banshee mines actual mines for purely area denial - Give them an arm time and not be used purely as an attack that is spammed with his Auto attacks. Have him think about where he places his mines, and maybe His in-game difficulty tag will move back up to challenging. 1 second of Arm time is pretty small, give it several seconds. Possibly give him more than 3 mines.
Vortex would be interesting if it was a utility focused skill. Make the knockback huge if the Hunters are up in his face, and maybe even remove this hitstun if its used at a huge range. As far as I know, Vortex on Vanilla Kraken was meant to push hunters away that got too close.
Aftershock should feel more rewarding to a Kraken who is opportunistic. To me, Aftershock feels it does Crap damage for the risk Kraken has to take for him to be grounded. Increase damage slightly.
To me, Kraken should feel like team monster’s Mage, not a ranged Goliath.
He should be able to control the battle from a distance and pack on the hurt when everything is set in place and throw off sick ambushes. Corral the Hunters with mines, Keep them in place with Vortex, and then unleash a multi-target Thunderstrike for huge damage.
Edit: And to make him more fair for our Assault mains. Kraken is the king of the skies. He should be very strong up in the air, but once hes grounded, he should be in real trouble.
Kraken should be hard to ground, but once he is grounded, he’s going to pay for it big time. I suggest making his traversal time recharge very slowly on the ground in combat.
I recommend making him squishy. Hes currently tankier than Wraith and Gorgon. Monsters that arguably do less Damage and have to risk being in melee range.
lvl 3 armor and health
11 health >>> 9 Health
10 armor >>> 9 Health.
Exact same values as lvl 3 Gorgon.
I am actually taking a ton of ideas from you guys an implementing them into changes.
My goal is to try to compile a list of changes that would make Kraken feel better to play against and play as.