When looking at the most recent gameplay of Evolve there is always a glaring issue I have with the current build, the HUD for your character. I feel that there are too many indications on the HUD that baby the player instead of helping them.
The biggest issue I had during the alpha was when I first saw the monster and he had what I assumed to be “weak points” marked all over him. These weak point markers were so prominent I could barely see him!
The second issue I have is the blue lit tracks that appear at the beginning of each game. The whole point of evolve is to track down the monster and destroy it. I want to feel frightened and edgy with each step I make, taking in the thrill of the hunt.
My last, and probably the smallest issue I have, is the small notifications that appear in the middle of the screen. The ones that give you information that is so obvious. For instance, when the trappers’ mobile arena is ready for use a notification appears in the MIDDLE of the screen to tell you it’s ready. It wouldn’t take somebody 1 second to look at their bottom right screen and see that their arena is ready for use.
EDIT: This issue has been resolved thanks to cool people on this forum. However, I still hold true to my first two issues
Now some things about the HUD are very useful, your team’s health bars, the indicator that signals where birds are being disturbed. Stuff like that gives players awareness, but doesn’t baby them while playing the game.