The reason they are so overpowered(and they are overpowered, that’s a fact) is that they have no cooldowns, and that ruins the whole concept of tactics for a monster.
At the moment, Slim does way too much DPS, while I think his damage is fine. His spore gun completely destroys monster’s ability to focus anyone in nearly every place on the map, 100% of the time.
Leech Gun -> Increase magazine from 8 to 16 and give it a 8-10 sec recharge. 16 shots will give you 3-5 healing bursts, depending on aim.
Spore gun -> Give it a 5 second duration with 10 second cooldown. This should be a tool to help focused hunter escape, not make the monster full out blind 100% of the time in every fight.
This change would make Slim much less spammy and would force players to think about what to use and when, same as other medics.
At the moment, Sunny can deploy drones way too often, forcing a monster to do nothing but destroy shield drones in every fight. Her DPS is also way too high.
Mininuke -> Increase reload time by 100%, increase blast radius by 25%.
Shield Drone -> Give it a 10 second cooldown, which starts once existing drone is destroyed.
This change would make Sunny feel less like 2 supports, and the mini nuke would not be so spammy.
At the moment, Gobi completely removes monster’s ability to juke the hunters and the stasis gun’s charged shot lasts too long while being impossible to shake off.
Stasis Gun -> Reduce the duration of charged slow by 30-50%.
Gobi -> Give it a 10 second cooldown, which starts after Gobi returns.
This change would force crow to choose whether to keep the monster slowed and deal less damage or only deal high damage, and would make it possible for the monster to lose the hunters once found without the need to run half a map away from them first.
At the moment, Torvald can dish out too much damage by using Shotgun/Mortar by shoot/switch/shoot/switch combo. No other assault has potential DPS as high as him. His Mortar is also has way too high damage.
Shotgun ->Reduce fire rate by 25%, reduce reload by 50%.
Mortar -> Reduce damage by 50%, reduce cooldown by 25%.
This change would force Torvald to choose whether to primarily deal damage with Mortar or Shotgun, without letting him use both at the same time without it affecting the DPS of either weapon.
All proposed changes start off from where T4 hunters are currently, ignoring any possible patches intended for them.
I feel like these changes would add some skill requirement, tactical preparation for T4 hunters while still keeping them just as powerful. At the moment, they are all way too spammy with their abilities(which I think are fine on their own, but can be used way too often).