Spores affect everyone differently. Unlike things like Maggie’s traps or Bucket’s sentries which have a job they are guaranteed to fill, spores are not. Spores are the literal one aspect of this game that is so unbalanced it’s unbelievable and it’s all due to the fact that it doesn’t require skill, it doesn’t require training. It affects everyone at different levels making it a terrible tool.
It relies on the person being affected, not their skill level. If you were to spore someone like @ToiletWraith for example she might be completely unphased by it but if you were to spore me I’d be completely blind swinging at midair. It affects everyone very differently.
It’s just a bad concept for the game given how impossible of an ability it is. It’s either the best thing since the Big Bang or it’s literally as effective as trying to jump to the moon with just your legs as propulsion.
Personally, my opinion on spores is they need to be removed and replaced with a better ability. That’s from my balance perspective as they are just too terrible a concept. From my “fun” perspective, I don’t see any reason why TRS ever thought this ability was a good idea. Either it is terrible and it does nothing leading to an anti-fun experience for Hunters or it’s way too effective and leads to an anti-fun experience for the Monster. Either way, someone is not having fun and because it relies on the person and not their skill level it’s just a really bad concept.
Couple his healing in that and you have a medic that blinds you, deals a ton of damage, and heals all at once. Slim as a concept is interesting but it’s just undeniably a terrible idea to base the balance of an ability on the ability of the player and not the skill of the player.
This is quite possibly the most civil I’ve every been on this topic.