I can’t actually access the topic any longer, don’t know why. As notification suggest I called it “This game has one giant obvious problem with pacing”. I suspect it is because the beta is over. But I said back then that this issue is a problem and is going to affect my purchase decision if it isn’t improved. The feedback was very poorly received by the community, who claimed I was in for a wrong game and should go play something else, which at the time I thought was true (and maybe still is), though seeing by what my friends tell me(those that bought the game), I was certainly not the only one to think that way.
As I can see from this video, which lays exactly identical primary criticism to the topic I wrote based on the beta back in November, the issue with pacing was not resolved in the main gamemode (although he says it is better in the Campaign). Somehow I doubt that TB is completely wrong and this is not “the correct game” to leverage that kind of criticisms at, but that’s not the point. The point is that since you have this “promise” or something, that says you’ll listen to the playerbase, you might improve the game post-release. And this is one area that, if improved, will make be buy it immediately.
Up to you to judge whether there will be many like me, but one thing you can extract from this situation is that a bunch of people telling me to shut up and find another game to play on my topic does not necessarily represent the opinion of a generic player. It may be a case of game communicating something wrong or I may have indeed pointed out a serious flaw of pacing back then. Anything is possible.
For those that don’t know and don’t wanna watch a 36 minute long video: the whole problem is with the fact that hunters don’t have enough PvE activities/side objectives to do, which results in the main mode being this giant boring bunnyhop chase without any other activities and tactics to participate in. I previous suggested putting more emphasis on the PvE monsters. TB suggests dynamic objectives like speeding up player respawn. Ultimately there are plenty solutions, but the issue is one: game becomes very boring outside of arena fights, especially for the hunters, because there is only one path to victory on both ends.
Will I get more “Go away, we like our bunnyhopping!” on this one? We shall see.