Name: Still Coming up with
Feeding Animation: Eats prey whole. Doesn’t get full armor or evolve meter stats instantly. Instead after it swallows the prey whole, the time to get the evolve meter and armor up by the amount of meats per prey goes up at either half or 75% the rate of the other monsters’ feeding rate per meat. The monster just gets a little natural speed buff since it doesn’t have to wait as long to devour the prey.
Venomous Contact - Makes Melee attacks poison targets for 5 seconds after successful hit with 1.5x/2x the damage inflicted from the wildlife buff version.
-Cool Down: 10 seconds
-Duration: 15 seconds
Poison Cloud - Breaths a cloud of poisonous spores like how Goliath Breaths fire. Gives hunters heavy poison damage based on how long they stay within the cloud(s) and how long the monster player can keep it on them. (Main Damage Dealer)
-Cool Down: 10 seconds
-Duration: Same as Goliath’s Fire Breath
Camouflage - Blends in with surroundings and lasts 10 seconds. If damaged or shot or hurt by hunters, the ability instantly runs out. Basically it’s main purpose is for sabotages, eluding the hunters, or hiding in a dome. It takes 20 seconds to recharge and it’ll recharge 8% more/faster per second while digesting a meat and lasts up to 5% longer per meat it’s digesting while not taking damage. It also negates any outlining by Gobi and it masks its scent so it slows down Daisy.
-Cool Down: 20 seconds by default. Changes based on how many meats is being absorbed at the time by 8% per meat per second
-Duration: 10 seconds by default. Changes based on how many meat is being absorbed at the time by 5% per meat per second without taking damage.
Crystalization - Makes armor 2x stronger/damage resistant so it can attack the hunters since he’s a more ‘in-your-face’ kind of monster. Only works with armor for balance reasons. If it won’t make it unbalanced, make it also make health 1.5x more resistant to damage also.
-Cool Down: 16-20 seconds
-Duration: 10-12 seconds
Traversal: Swings by tentacles that come out of its fists like how Venom from the Spiderman series swings. Or it can teleport-leap meaning it aims at where it wants to go and does a leaping animation followed by instantly teleporting to the location selected (can’t go too far now because balance is crucial).
-Traversal Stamina: Only 3 bars like the first 3 monsters.
NOTE: I may have more or better ideas for this in the future, so it’s not a final idea, but a starting one.