Character wise Hyde is my favourite out of all the Hunters, gameplay wise he’s my least favorite in the Assault category. I love his loadout, it’s got big beefy weapons but they don’t translate well into the game.
Flamethrower - With the shortest range and what is said to be one of the most powerful weapons I honestly don’t see it. It feels like it does 10%-20% more damage over the Lightning Gun, spend more time trying to get in range when Markov can get in damage a lot quicker and the big risk you put yourself when in the Monster’s face. The lack of range makes this weapon not ideal when against Kraken, which is another reason why it’s better to roll with Markov.
Minigun - Honestly this weapon is very lacking. The problems with this weapon is that it has a very wide spread, average damage per bullet and only 400 RPM (rounds per minute). The only upside this weapon has is a generous magazine size. I understand it’s suppose to be a long range, weaker alternative to the Flamethrower, but the damage is not threatening enough to the Monster.
Toxic Grenades - I made a thread about this awhile back about the big problem of the team slow effect this item has, it’s just too big of a penalty. This item has 50/50 usefulness to both sides which is a terrible performance ratio, this should benefit the team more. I realize it’s to discourage spamming, but for an area denial tool, it denies the area to EVERYONE, including your allies which is really annoying. The fact Markov’s Arc Mines can be spammed and don’t penalize the team as heavily compared to the Toxic Grenades seem a bit off.
I rather have the cooldown increased from 6 seconds to 12 seconds and remove the slow and it would be immensely more useful, and the higher cooldown will discourage the spam.
I really want to use Hyde more, but his current set up and the amount of work you have to bust your ass to get in range of your flamethrower, having to not screw your team over by withholding using your toxic grenades and the lackluster minigun damage as a ranged weapon is putting me off. Markov is the more consistent and reliable in terms of damage output.