"Hyde - Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.
DPS increased by 50%
Added proximity detonation (works vs airborne Kraken now)
Reduced fire rate
Reduced lifetime by 15%"
So aside from the minigun buff, which was an obvious necessity as it was incapable of serving its intended purpose from the start, we have some changes to the toxic grenade that are intended to make it “a more effective area of denial weapon while also making it less spammy”.
Ok, so first we have a 50% buff to damage output of the grenade. This definitely supports the goal of making it more effective, can’t argue that.
Second, we have proximity detonation, that’s cool, definitely makes it more effective against elevated/flying monsters.
Third, reduced fire rate. No number for how much was given so I guess we assume it is a small change, right guys?
Fourth, we have reduced lifetime by 15%. This is fine, I mean, we buffed the dps of the cloud, only seems fair to make it last a slightly shorter period of time.
Overall: We look at the changes here and think, “looks like Hyde is getting a buff”, “hyde’s gonna be OP”, “maybe I’ll try hyde, that grenade looks sick”, etc…
Unfortunately the most significant part of these changes was omitted, the magnitude to which the cooldown of the grenade would be changed. Previously, the grenade’s cooldown was short enough to where you could have 2 clouds out together for at least 5 seconds, without even having the cooldown/recharge rate perk active. We even were able to see that the game limits you to 2 toxic clouds at any given time.
Now the cooldown is 14 seconds.
- Say goodbye to the damage output, a weapon used every 14 seconds is not a concern, especially when it is stationary and arguably the most easily seen weapon.
- Duration reduction doesn’t really matter, you can’t throw one for 14 seconds, so who cares about a 1.5 second reduction in duration in comparison to a 12 second cooldown increase?
- Proximity detonation? well, you get one every 14 seconds, so you better make it count. Too bad hyde threw is shoulder out in high school baseball back in the day.
So, the grenade is supposed to be “a more effective area of denial weapon”, but I could hardly say that a 14 second cooldown is an increase to its effectiveness.
The grenade is also supposed to be “less spammy”, and on that, they’ve really overdone themselves on this one. Bravo.