The basic design of the Wraith is flawed hard and I have no idea how it got past the design board in its current shape.
The design floats around killing the fun for the hunters to the point where they just cba to hunt and give up their lifes for the whimpmeister.
And when you have a team that can bring her down, you dont get the feeling of satisfaction from killing a monster, as you did not kill a monster, you killed an elusive whimp who just failed to run away for some reason.
Or maybe the design backfired and the wraith player got bored to tears and slashed wrists to get away from the round.
So even winning againts wraith is not fun.
Sounds like a massive design flaw.
Only thing the wraith is good for is farming masteries, need to have dart uptime for mastery? hunt a wraith… need to follow daisy? hunt a wraith. Need to rank up weps thro dmg? kill wildlife while wraith is feeding to get stage 3 because cba to hunt a whimp.
You get the point.
But once you have your masteries up leave the games with wraith and watch the matchmaking cooldown run down for a chance to get to hunt a real monster.
Does what is says, warps and blasts the targets. This skill is fine.
Warps forward to grab something and then warps back. Skill is fine and usage should be encouraged.
Creates arena that makes hunters go down faster than anything if they are too stupid to sit down in it. Wrose yet, shines brighter than the sun itself and blinds those who are caught in the melee. the skill is easy to dodge if you have even 1 bar of jetpack fuel left and the common sense to spread out. Damage ranks up a lot with each stage the whimp evolves because hey, the whimp has to have a skill that allows him to melt assault with hank shielding him in 1on1 combat. Because choosing targets is hard.
Ridicilously low cooldown, Ridicilously high damage, and whimpmeister level utility.
Creates invincible clone that deals shit tons of dmg if you get caught by it and knocks you around like a ragdoll. Better yet makes you invisible and suspends all the trackins on you and makes them warp to the clone because magic. Atleast they go back to you after the clone disapears but you are at the other end of the map/dome by then.
Even when inside a dome, you can just decoy sneak to another hiding place(even while tagged) decoy vanishes, the hunters depending on their luck where they went to look when they saw the decoy are either close to you or even further away from you. The chances are high that your decoy is off the cooldown soonish anyway.
You should lose only 1-2 bars of armor max during a dome, and if you decide to feed while invisible you will lose none. Counters lazarus res hard as you can just decoy and eat the dead hunter because magic turns the splurting blood invisible.
Also couldnt throw a laz glove res on a hunter who was being eaten, finished the cast nothing happened. The res target was still visible after the cast as the wraith couldnt finish eating because of stray fire.
Warps a long way forward, can be spammed to escape a closing dome or pretty much anything. Combined with decoy stealth and warp blast warp you should never be caught in a place you dont want to be. Atleast it breaks your invisibility. For now.
So the wraith is OP,
OP because it is the only monster in game cabable of killing the essence of gaming, which is having fun.
No other char or monster is cabable of doing that. Even when you stomp the round againts wraith, the wraith still won as it has leeched your precious time away and devoured your fun.
How to fix it? Some suggestions that might help.
Abduction buff it so that every rank in it makes the range longer and the hitbox bigger. Longer range and easier to hit. Encourage peopel to kidnap people isntead of just slithering away like whimps.
Supernova Tune it down a bit, make it do less dmg againts shielded targets so that you have to actualy use your brains and pick your target.
Decoy is just horrible mess. and would love to see it removed but guess that is not possible.
While invisible any other action beside normal moving, sneaking and climbing should break it, also your speed should be reduced during invisibility and your footprints should become visible after the stealth breaks if you didnt sneak.
If you are tagged, the stealth should have 50% shorter duration.
While stealthed the clones damage should be reduced and all damage the clone takes should be channeled to your armors.
The cooldown should be higher so that you cannot avoid the fighting all together in domes and actualy force the whimp to make tactical decisions while using it. Use your cooldown to run away or fight the monsters. Cooldown reduction should be less effective for this skill or not to affect it at all.
Traversal Warp reduce the range and speed or make it only have 2 stacks, also give it a short cd between uses so that you cannot blast in to space when you see a dome go down.
I’m here to hunt Monsters, not whimps.
Hunting whimps is not fun, and hunting should be fun.