Evolve wouldve benefited greatly IMO from better in-game tutorials- Ranging from demos on how to use specific hunter weapons/abilities, to very broad hunter concepts.
Imagine a Torvald based tutorial, that spawns you as torvald with access to nothing but your mortars, a fellow medic, and behemoth. The behemoth is given 1 bar of HP, no armor, and AI set to ham the medic with melees. The medic has AI set to run to, and kite around a specific piece of terrain. Your job is to now kill the behemoth in <20 seconds (Giving you a chance to lob off and 2 mortar volleys)- The goal, and description of the video, explaining that to effectively use mortars- You want to predict where the monster is going- Not aim at where it currently is- And that aiming mortars at team mates who are being focused are prime targets for your mortars.
Or imagine Spawning as Maggie- And a Goliath spawns 40 meters in front of her. The goliath is set to run on a VERY specific path around the map (Can be an actual in game map, can be a special tutorial map, doesnt matter)- And your goal is to trap the goliath in say, 30 seconds. But the trick is its impossible to dome the monster in this time frame by chasing it directly- Instead youll be forced to cut along the map- And dome the goliath as it crosses a specific choke point. The goal/description would explain that hunters need to learn to cut the monster off, and not chase directly behind them.
Etc and etc.
Evolve has a COMPLICATED meta- And very little in game guidance. The player base has largely had to “discover it on its own” and share the information. There was soooo little guidance in the game for new comers, its NOT surprising how frustrated a lot of players got with the game at the start. “Its a running simulator”- No you just suck at hunting. But sadly the game never really told you how to do it either.