The assault pumped out damage, the primary healers (Caira/Val) literally had to focus on healing and the support had to focus on shielding or supporting as opposed to damage.
You created a support who shielded automatically and gave them the most powerful projectile in game
Result? Soared to number 1 used and more damage forced onto monsters.
You created a medic who dealt heavy damage instead of a gun that only healed.
Result? Soared to number 1 used and even more damage forced onto monsters.
Fast forward some time and again, a medic now who doesn’t have to focus on healing because its automatic via deployables and lock on weapons for more damage.
Does anyone else not see a problem with this at all? In all that time the game has changed so much and monsters melt, utterly melt and its hard to near impossible to get enough distance much of the time with chase comps to armor up. And the next great idea is an eliminate monster armor tool?
In short, the reason why the game is so damn frustrating for monsters is because you changed it so that so many roles can hard focus on damage. More things being locked on or self-tracking with the addition of deployables doing the actual class tasks all means health bars melt in seconds of focus. You’ve given nothing to monsters to compensate for this massive change over time. All you keep wanting is monsters to fight more, fight sooner. We made you slap harder so you can fight stage 1. No its nearly a death sentence now because of the damage output.
TL.DR The raw damage output from the hunters has increased incredibly over time and monsters have not been changed nearly enough to combat this. With the now removal of armor ability you’re driving a stake into the comatose body of evolve. Enough with the lock on or do my role for me automatically deployable nonsense. It has gotten way out of control. For every thing you make automated monsters take an even harder hit.