I feel that people are going to need to find their way on this. From the short few games I’ve had I think that hunters need to disengage actively. Since their jetpack is no longer wasted by being hit by abilities, every hunter has the chance to properly scatter if they really want to disengage, and if the monster gets a strike then it’s only adding 7 seconds or so to the dropship.
I guess I feel that given a little time hunters will learn how to disengage even if it does cost one of them a strike, but that this is ok!
In the games I had today I had to fight real hard to shake off the feeling that we, as hunters, had lost because I was the only one left alive. Soon enough they were all back on the ground and we were ready to rock again… the dangers of being caught while disengaging are significantly lower, especially in the early game… and in the late game I don’t really think hunters should be able to easily leave a monster that wants to murder them anyway