I still find that after the latest addition of hunters/behemoth that there is a serious flaw with Parnell.
Parnell still outclasses all of the other assaults in damage and this causes a problem with the balance of OTHER hunters as a result.
Combinations including Parnell start to become status quo instead of for utility. For example, You take Markov for high damage area denial with a condition that area denial setup takes awhile and can be counterplayed.
You take Hyde for ranged area denial that is quick to setup but has a downside of slowing hunters down.
You take the new guy Torvald for some Range mortar cannon hits that help wittle down stage 1/2 monsters that are running but takes skill to aim properly.
Why is Parnell a problem? Because his super soldier doesn’t have a setup, switch time, or downside to be perfectly frank. Noone CARES AT ALL about the health cost. Why? Because your team is gonna have a medic. And if you have a GOOD team it’s probably going to be Caira/Val/and maybe Slim (Sorry lazarus players, you’re just not top tier).
Parnell players dont use his Rocket Launcher for (I’m not going into them there, most people know why but if it’s a serious point of contention I’ll go into that segue later if necessary). So that leaves him just spamming 1, reloading, and spamming 3/4 as necessary. He has no downtime AT ALL. Parnell is a problem, he out DPS’s every other assault out there. Need proof? Ok.
There, you can clearly see that Parnell (even after Hyde’s boost) is still a top tier damage player. Now not enough metrics have been out yet to compare him to Torvald, but I’m pretty sure since Torvald doesn’t have a super-soldier like ability that he won’t outdps him either.
In a dome fight/stage 3 fight Parnell simply outclasses other assaults and this creates a very boring dynamic. I think I see a non-parnell team comp in like 1 out of every 9 games between the ranks of 30-40.
TLDR: Parnell’s super solider health cost is irrelevant, and ignored by most players. His combination of abilities means he has little downtime and his shotgun range is so ridiculously long (which for a rapid fire shotgun should not be the case) that he doesn’t have to worry about weapon switching or other tools to maximize his DPS.