Done from the beginning I think this could have been an interesting mechanic.
As it is now however, and how it will be from what we know of the next TU- Oi. I cant imagine what itd take to bring something like this to the table.
Bear in mind, killing a hunter has HUGE impact on the gameplay. Actually I dislike how easy it can be, currently, to kill hunters in a lot of situations- This is actually a huge factor in what can make evolve feel so damn swingy at times. Oops- The medic goofed, and zigged when he shouldve zagged- Now the team lost their medic before the monster even had its armor broken. GEE GEE hunters. Didnt matter that the hunters were basically on top the entire time, that ONE thing- 180d the game and turned it into basically an instant victory.
When a hunter dies your out that hunter until they respawn, and theyre coming back with a strike (blah blah, except possibilities with laz, blah blah).
Adding buffs on TOP of that, would make it even more powerful for the monster. More though, it would add a WHOLE new difficult layer of balancing to the game. Oh no, the monster got the lazarus buff WERE DOOOOOMED. Oh its ok- It only got the bucket buff. Who cares.
VERY interesting idea though! I think it couldve provided a neat dynamic to the game if done from the beginning.