Rescue mode pits 4 hunters against a monster in a mode where the hunters have to revive and extract a number of survivors. The monster has to stop the survivors making it off planet. Hunters can also opt to kill the monster, or the monster kill the hunters. In three waves the hunters and monsters must play this tug of war with the survivors lives
@MacMan has asked on another thread about rotating modes like Rescue in to a matchmaking system so that you don’t need to play Evac to play them, around half of those interested seem to want to ensure that the modes are improved before this happens. So, what do you think should be done to improve Rescue?
Rescue seems a little biased towards the hunters to me. I’ve not really played it all that much, but as a hunter it seems pretty easy to rescue enough hunters, and as a monster its hard to kill enough of them.
I almost always win as monster when I play rescue. I evolve to stage 2 while they rescue first group, then wait nearby the hunters until the next group appears. Then I race to the second group kill them, and race to third group and win.
I think that the best way to improve rescue would be to reduce the time it takes for the drop ship to arrive once survivors are picked up and to have more rescue pads. Or, require the monster to kill 6 survivors instead of 5.