As we all know, evolve is about, well, evolving.
And, as we all may or may not know, the Monster gains Evolve energy for downing a hunter (Correct me if I’m wrong!)
However, you only get a small amount of energy per incap, nothing too substantial that couldn’t be gotten with a 3 or 4 meat. This means that there is no incentive to engage hunters early on, because DUH, permanent health loss is in play and you have to fight THREE other hunters in order to get that small amount. My solution to Flee till 3 is simple; offer the Monster a HUGE chunk of evolve bar for incapping a hunter. 40-50% for a hunter with no strikes, 30% for a hunter with one strike, and 25% for a hunter with two strikes. This encourages monsters to fight earlier on, so as to gain the HUGE evolve meter boost. AND, this would make sense lore-wise; a monster, having fought this team already before an Evolve, now knows what to evolve to beat them. EMET and Bucket pissing you off with deployables? Fire breath. Lennox getting that final Lance into your posterior before you can hit her? Charge. Crow picking your health away with his stasis rifle? Rock throw.
TL;DR - Give Monsters large chunks of their evolve bar for incapping hunters early on based on how many strikes the hunters have, in order to promote early-stage fights
- Who cares? We’re only here for Kala!