Considering that the devs felt invisibility/screen interruption was a bad mechanic, let’s agree that some changes should be made. What should those changes be?
Personally I think the spore cloud should be used something like Cloak, a short term defense to help an injured Hunter escape danger. And not for permanent invisibility/annoyance to the Monsters.
Perhaps increasing its range while increasing its cooldown would be a fair change.
Keep in mind that interruptions to aiming are some of the worst mechanics to introduce in FPS games. The only thing worse that I know of is the suppression mechanic in Battlefield which interrupts your screen and causes bullet deviation.
Should there be bullet deviation for the Monster hitting and making the ground shake? No. And the Hunters shouldn’t have mechanics which interrupt with people’s screens. It’s only fair, so please come up with a fix.