Running through the underbrush with your mobile arena drawn, you hear frantic way-point pings. Your team has eyes on the Wraith. “It’s by me!” one of your team mates calls out. You’re not sure what class they’re playing. “It’s going left,” says another. You’re not sure what class he is, or what direction he’s facing.
You hang a left around a column of stone. On the other side you hear three sharp trills as the Wraith traverses away, and out of reach.
What went wrong?
Both your teammates provided information that, from their perspective, was crystal clear. So why weren’t you able to use it to close in on the Wraith?
The problem is subjectivity. Your teammates assumed that you knew who they were, and that you could tell what direction they were facing. The former assumption isn’t a problem in games with friends, whose voices you know. But the latter assumption is a problem in every game. And both assumptions are avoidable.
North, East, South, West
These are the terms that humanity has used since time immemorial. You can be more precise by saying Northeast or Southwest, whatever the case may be. If you ever get mixed up, just remember: Never Eat Sour Wheat.
Keep the inside track
Once your team knows where the Monster is, try to direct your team to where the Monster is going. Stay near the center of the map and don’t approach the edge until you’re sure you have the Monster cornered.
Follow this M.O., and your team will stay on the Monster like stink on a Reaver.