It’s still early, I know, but with all the changes and balancing some characters and game mechanics are vastly different than before. All that requires some adjustments in playstyle.
As someone who mostly played Maggie I was using Jump hight perk quite often recently. With recent jetpack changes I feel like Jump hight does nothing. I switched to reload speed because Maggie’s harpoons got slowed but after few games I got used to them being slow and got bit better with placing them so right now I am sticking with damage reduction because:
- with fast domes you are pretty much quaranteed a dome even without various mobility perks. Yes, they are still useful for evading monster’s attack but the jetpack is making everything harder. It’s going to take me a bit more to get used to jetpack, but for now I feel like combat perks are a way to go.
- since jetpack is what it is, I pretty much gave of on trying to avoid every monster hit, damage reduction keeps me alive just a little bit longer so the medic and support can get me.
Well, that is untill I figure out a better perk for Maggie. Maybe I’ll try quick switch next so I can empty clip into monster, throw harpoon, empty clip, throw harpoon, etc. Maybe try play Maggie more combat oriented, like I play Abe.