How much does the evac handicap affect the game?


#1

I’m just wondering how much stronger/weaker the monster and hunters become with the evac handicap and what it goes up to with all 4 bars yellow?


#2

That isn’t a handicap- each time you lose, you get another orange bar, and those are all buffs, making you a little stronger each time.


#3

It’s either damage resistance, or damage bonus for the loser of the last round… Not sure specifically though, I never play evac, and have not heard anyone confirm what it actually is.


#4

Is both damage resistance and damage buff and when it goes all 4 bars it makes you super strong, like at the end match, it insane for the other team, specially for monster when the hunters have the auto-balance on their side.


#5

It buffs the mammoth birds, allowing them to 1hko a full armor, full health behemoth. Turrets are equal to all 4 assault classes firing on you at once, a thin line is then formed for the hunter between human and god, the monster begins to wonder, “what is life?” As the beastly prowess gets diminished to the threat of a carrion bird. Thats how it affects the game my friend.


#6

Hes right about the part where the hunters are like gods, it increases their damage 10x (not literally but it sure does feel like it)


#7

It’s pretty well 35-40% dmg and resistance by max, maybe a bit more. It gets pretty rediculious. Double buff stacking with buffs.


#8

Its the main reason that i hate evac


#9

It makes the player or players that lost the last match more damaging and able to take damage. It’s so either monster or hunters don’t lose everytime.


#10

I believe it’s a health boost for the Hunters, damage boost for the Monster.

I’d be interested in the exact percentages gained each round as well. Perhaps a dev could inform.


#11

Its defiantly both a damage buff and resistance buff as I can tell when fighting bad hunters who are all of suddenly so much stronger and at the same time my abilities don’t do nearly as much damage, I am just wondering the % on the buffs


#12

The autobalance is nothing but damage, it does not give resistance.

In an evac i played as behemoth for every round, won every single one except for the defend match. I had full health when i started attacking the last generator and i had to go back for more armoir like 7 times just trying to destroy the gen. The timer was almost out so i ran in with full armour to destoy it with its 1/4 health left, i ended up losing with the gen at a tiny little sliver.
Everytime i went in after getting full armour i lost all my armour in 2 mortar vollies from torvald. In the end the hunters and i agreed that the only reason they won was because they had 4 autobalance giving them crap tons of damage


#13

The difference between doing 60% of a hunters health vs barely 30% is blatently obvious. It makes caira pretty brutal. It’s why I rarely take wraith for later stages of autobalance because one damage ability gets neutered extremely hard by autobalance unless it’s defend where hunters arn’t the target.


#14

Well even if it does affect health it still amps up there damage alot


#15

Well the hunters doing more damage to the monster the monster doing less damage to them is technically a resistance