This is my first post here so, hello!
Do not read this or reply if you have reading comprehension issues, please. I’m not suggesting a) changing the main game anyway or b) talking about casual experience at all
I have played different games competitively for ten years now, and after reading a lot of the discussion about Evolves competitive side, I have to point out there are a large number of issues that need fixing until the game has any real potential for being an eSports title.
First of all, I haven’t actually ever played the game, so my point of view is lacking and I’m happy to hear if I’m wrong in certain areas!
The biggest issue is obviously the gamemode. 4v1 is very complicated from competitive point of view, as the team needs to include 4 players anyway. I played Shootmania, the interesting arena fps from Nadeo that was released about a year ago and was highly competitive in Elite gamemode. The gamemode was basically 3v1 with focus on solo player being offensive and mobile. Every map was played for 6 rounds, so both teams had 3 attacking and defending rounds. If the score was tied they kept on playing both sides until one team won. Single round lasted ONE MINUTE with first 45 seconds time for offender to kill defenders, and then 15 seconds to capture a flag (which took 2 seconds). This worked surprisingly well, and personally I enjoyed having a solo play aspect, but it had a few big problems.
Having a one player in solo situation introduces a huge load of pressure on a single person. This might not be an issue with very experienced players, but for amateur teams this ended up with teams breaking up over and over again because of fighting inside the team. “If YOU had played better THAT ROUND we would have won, fuck you!” etc. One thing that reduced this was the fact every map included a solo play from all the players, and they would switch sides every minute. The round time limit also kept everyone warmed up even when having to spectate every second round.
In Evolve, we end up with issues because there is too much weight over the outcome of the match on one players shoulders. The maybe even 30 minutes long wait until playing again will also destroy the focus of other players giving the opposing team a huge advantage for the next map. This is simply an impossible situation for competitive scene.
What do I suggest then?
Checkpoint every 7 and half minutes and teams switch sides. Teams will need to pick another monster player for every “round” giving the game an interesting metagame in when to pick their best monster player, and having a specialised players for different situations. Obviously teams continue from where they left off last round on the same side.
John is best finishing off the hurt hunters and Harry is best coming up from a almost surely lost match. First player got almot killed in first round but managed to live until checkpoint? Send Harry to play next round and try get back into the game! Teams could study other teams and abuse weaknesses of certain monster players and trying to force a “better pick” for the next round, in order to having them play weaker player for the finishing line.
This would take reduce the time players have to sit and wait for next time they play, and make the game more interesting in round based match.
That’s my 2 cents as a competitive player interested in Evolve, but with a very objective point of view.