A lot of people comlain about x,y,z being OP and all, but I think there is a simple solution to make the game fun and to be played as intended.
The idea behind Evolve is to have one big a… monster trying to kill 4 hunters with complementary skills.
The problem now is that when you play as a hunter and lose, it’s rarely fun. Most of the time it means you have been running for fifteen minutes and were stuck fighting a stage 3 monster. Why does that happen? Because monsters depend too much on their abilities.
The hunters should depend on abilities since they are complementary. But the monsters should not.
If the monsters were made stronger from the start and their abilities weaker but faster to cooldown, the game would be way different.
Monster should be like “come at me I will wreck you” right from the start and try to gain an extra advantage by evolving.
So, the monsters should have a lot more armor and health from the start and it should be full. evolving should only be used to strenghten abilities and replenish armor and health a little. So monsters should rely more on melee.
That way you would get super long Epic fights. Even when losing you would have fought for ten minutes to take this thing down, since the monster’s attacks are weaker but its health and armor pools bigger.
Or something along these lines…