So for the Evolve edition of “Will It Blend”… Perks, More Perks, and Elite Buffs!
These are more mechanical questions that I didn’t find in a FAQ anywhere, at least not yet.
If you take two DIFFERENT perks that affect the same stat (for example Hunger and Celerity that both affect move speed), how do they combine? is it additive x% + y% = (x+y)%, or Multiplicative (1+x)% * (1+y)%?
If you take the SAME perk at two different levels (say Celerity twice) how do THOSE combine? Is it any different from how two different perks combine?
So you’ve got the paralyzing hits (melee slows hunters) perk, and then pick up the Steamodon elite buff - how do THOSE combine? Similar question to any other elite buff stacking with a perk category - feed speed, jetpack efficiency, etc. In Legacy the elite buff would override the (single) perk completely, but how does it work in Stage 2?
Hunter Regeneration perks - are they just a pure addition to the passive regeneration all hunters get? Are there any caps on some perk/buff categories - i.e. regen cannot go over a certain amount, etc?
Specifically speaking to the Hunter’s poison bullets perk - is it only bullets, or do markov lightning/caira grenade/sunny nuke/etc also apply it? And if the ENTIRE team takes it, how do they stack - renewing duration of a single poison status, or individual poison ticks for every separate hunter?
Thanks in advance for the answers!