A turtle is very slow by nature, so we need to make it faster, at least in keeping with basic movement speed of Goliath and Kraken…so it has a chance of keeping a lead off from the hunters. I really love those beefy forelimbs, so I’m thinking, can we alter the rear and forelimbs to be more feline or lizard-like? What if we make the tanky limbs extra rocky-looking, then have them tuck in along the sides of the shell during walking movement (maybe even become an additional plating of the shell itself on either side). Those hefty rocky limbs protect the main torso while the forearms and legs would be dedicated to locomotion and therefore less protected by armor.
When attacked by the hunters, I picture the AOE attack being a tanky ground pound with those massive limbs. A knockback attack could be slashing out motions of those same arms with the rocky/pointy parts facing out. I’m picturing the long range attack possibly being shooting out projectiles from the shell and/or the big limbs but I haven’t gotten farther in the attacks train of thoughts past that. Any ideas? Love the green color as the glow highlight. Orange could be cool too. I’ll try to work on a sketch of these ideas tomorrow.
Anyone else feel free to chime in with your thoughts.