Many EVOLVE Players (not all, but a vocal group) feel that Balancing is a real problem with this game and would like to see it improve. Enough players feel the “Balance Problems” are both a barrier to player retention and a barrier to EVOLVE’s success.
In many online and multiplayer games, particularly those that are very successful, a relatively easy (and generally accepted) solution to Balance Problems (of which EVOLVE seems to be the subject of every other hour) is to simply allow the Overpowered state to drift from player to player or faction to faction, usually governed by a “Super Meter” or “Ultimate Meter” like in fighting games, or some other system. You know these by other names: “Kill Streaks”, “Point Streaks”. They’ve been in games since the 1980’s when many coin-op games implemented consumable “Kill everything” buttons.
EVOLVE’s characters and game rules involve a chess-like playing experience, but like in Chess, comebacks are rare, and the winners tend to look overwhelming, while the losers can look supremely stupid. This can lead to polarized player experiences and hence the issue many in the community have with it.
Until now, TRS, has had to attempt to address this issue through hidden buffs, tweaking, retweaking, and changes to Perks, changing character values… But they haven’t been able to make everyone happy.
I feel like the success of “overbalancing” comes from the illusion that Players are “earning” their “Match Equalizer” and in there is the illusion of skill, and the feeling that if the game gave you this kind of opportunity then it is “balanced”.
I personally am of the belief that EVOLVE should not need such a drastic way of “overbalancing” the game. But I cannot ignore that “overbalancing” has been used repeatedly and with much success in Gaming. From fighting games like Street Fighter, to the wildly successful Overwatch, “Supers” and “Ultimates”, governed by their own system for attainment, have gone by almost subliminally as acceptable.
On the other hand, such a practice can also lead to cat-calls that a game has become too casual. A dog of a player using McCree’s ultimate in Overwatch can send even the most experienced Overwatch opponents back to respawn. Same with COD players who manage to get Riley (or worse: KEM Strike). Same with Street Fighter players who manage to nail the Super on even a more experienced opponent.
But admittedly for people complaining that they “Cannot Kill a Slim” or they feel “Goliath is too Powerful!” or “Behemoth is Broken and Can Never Be Balanced”. Surely, the quick and easy way is to simply allow players to press “5” and “overturn the balance tables” drastically for even a short amount of time? Is this what people really want?
My question to the community is: “Is it time EVOLVE adopted this strategy to end the Balancing Issue?”
And beyond the vote is: "How do you think such a system should be implemented?"
Finally: “If you are an advocate of this system, what kinds of Supers/Ultimates do you think some of your favorite Characters should have?”