Hello there. I’m a longtime player, but have never done more than lurk on these forums from time to time.
I normally play with my wife (side by side setup), and when we can, my brother and a friend. The issue we’ve got is that compared to the old Skirmish mode, neither of the two new modes seem allow us to just play the game without some kind of concession.
I think there’s enough topics on ranked’s issues, so I’m not gonna bother going too far into depth, just gonna list absurdly long wait times even on Hunters, everyone getting bounced back to the lobby everytime there’s a disconnect (whether network or ragequit), and the shoddy matchmaking.
Thing is, Quickplay doesn’t really seem that much better. It’s certainly an easier experience, just pick up and play, and I love that, but there’s two pretty big issues.
The first, as others have discussed, is the pretty much even split between Hunt, Arena and Defend, and what seems to be a restricted map list? Arena and Defend are certainly better game modes than Nest & Rescue, but I feel they just come up too much and have a tendancy to result in pretty samey matches. Sure, we can vote to skip, but not twice in a row? I feel Skirmish handled this better; priority on Hunt, with a variant matchtype every so often.
The bigger issue though is that the monster is no longer locked out in premades, which means one of the four of us tends to get dealt as the monster, even if we all have it as lowest priority. Obviously this is annoying, as we want to play as a team, like Skirmish used to allow. It’s a more noticeable problem if my wife or I get dealt as the monster, as we can see each other’s screens! My wife’s not a hardcore gamer either, and playing as the monster just panics and stresses her.
Couldn’t we have an option on the preference screen to turn monster on or off? I know from these forums that there’s a ton of monster players who resort to Quickplay just to get a game as the monster due to Hunt 2.0’s wait times, and I imagine there’s a load of groups like mine that want to let them play monster.
I’m aware of Custom, but this has issues of its own; it’s closed, so you only fight the more limited, less interesting AI rather than a human player, and unless you want to back out each time, it repeats the same level.
I was really exited back when Hunt 2.0 was released, but after some time’s passed, I just feel that the game’s taken a step back from where it was even on release. We have to make compromises now that we didn’t used to, and the player base is split between the two modes.
If anyone on the development team are listening, I implore you to make Quickplay more like the original Skirmish mode.