So here is my 2 cents on the Slim post patch.
Slim is bonkers. The damage output is too much. Even a mediocre Slim is pulling in 10k damage a match is a lot for a medic to do. It’s like when Cabot was pulling in just south of 20k damage before is nerf. It took away from using his other tools like the healing bug and spore cloud. in fact, it wasn’t until after the nerf did I see a lot of “OMG SPORE CLOUD OP” Threads. That leads me to believe that a lot of people forgot it was there focusing on Slim’s damage potential. He was easily out-damaging other medics by a 2:1 margin.
Slim is too squishy. They nerfed his damage too much for what his role is. If Slim is gonna get close to the monster and risk health then 1 of 2 things needs to happen:
Right now to get a decent recharge you have to be real close and you are probably going to take some hits. Slim’s healburst heals himself less than his teammates and any prolonged engagement with a monster puts him in a bad place. Slim needs to get in there, do damage, heal up, and book back out. Pop a Spore Grenade first and it can be real effective if Assault is pulling their weight. Right now everything is just under where Slim needs it to be a real threat. Macman has said that they were toying around with making Slim’s Leech gun act like Abes Custom Shotgun where if you slow the shots they become more accurate. He also said they may adjust his self heals (perhaps a slight buff).
Where Slim is Heading
Changing the Leech Gun will help against the Kraken and help players keep distance if an engagement goes bad and they still need to hit for heals and keep themselves safe. I think if they make those changes to Slim you will see the meta change where more aggressive and combat focused squads will run Slim. Therefore I am calling it now, Slim will be the next OP hunter. His ability to fuck with the monster’s smell, coupled with his superior Healing capabilities and damage potential, a good Slim medic will save a lot of asses and a great Slim player will win matches.