People underestimate this perk. Saving a spot so I can give my spiel on it later.
Alright, here’s my spiel-
Basically, people make claims that if you’re switching well you won’t need this perk, similarly to jetpack recharge. That is a load of poop.
Quick switch perks on Hank and Val (I’ll be using her as an example since I have more expertise in that area) grant you incredible versatility.
On Val and Hank, it gives you the ability to keep beams on people while also laying down DPS or utility with your other weapons. Quick switch is incredibly fast, and if you time it between the monster’s attacks or while the hunter is jetpacking away, you can keep the pressure up while keeping people alive.
Also, crazy reactivity. “No plan survives contact with the enemy”. You can always have the weapon you need at the right moment by shifting a focus to reactivity instead of proactivity, as it works in the scenario of Evolve. Stuff will happen- you can’t just trust that you’ll always have the weapon out you need at the right team. Even if you theoretically had that skill, I’d still recommend quick switch.
Once again, quick switch gives you more of everything. With Val, the monster will never not be tranq’d and weakpointed, and your teammates will be healed. With Hank, you can keep the shield up while also dishing out Laser Cutter damage and orbital strikes. 10/10 would recommend perk on the following characters-
Slim (although I prefer jump height)
Maybe even Bucket and Griffin.