I got pissed off the other day. I was playing evacuation and reached the last stand, and realized I was playing with a group of smart butts who realized they infinitely respawn.
The map, to begin with, is small and the wild life is few, if almost non existence.
The other day the hunters went around killing the wildlife and hunting me down when the match began. They realized that it’s easier to kill the monster than defending all three power cores, and they are right. What penalty do hunters suffer in defense mode for dying. None!!! They figured they might as well cause as much damage as they can and then do it again when they respawn. There’s no need to protect the power cores because the turrets do a good a good job at killing a few waves of minions.
Kill the hunter, but they respawn faster than you can finish destroying a relay. The hunters have no incentive to protect the power cores when they can kill you before you can destroy all three of them.
Everyone complains about the Wraith, but defense mode is a given match to the hunters. There’s no balance. No easy wins for the monster.
Even when you don’t hunt down the monster, it pretty tough for the monster. When I play a hunter, I sit back, and slow the monsters down with Val from a distant high spot. I hit them over and over and over again the Val’s trang. I pick the faster reload or more ammo perk. I know there’s no reason to worry about losing. I’ll ocasionally use Val’s sniper rifle to add weak spots. The fight ends before it begins. If I play with the right group, the monster is slowed and tagged the entire match.
I’ve only lost defense mode once as the hunter, but it was when I was thrown into a game playing as assualt, a class that is alien to me. I was so surprised to see the ending that I thought it was cool.