I was playing last night, spent most of the night as the monster and things were going pretty well. I won a few games, lost a handful of games, it was back and forth. Until a player joined as Trapper who started using Griffin. The match started out like normal, I was noming on some monsters, playing a bit of cat and mouse when I got backed into a narrow and eventually the Hunters found me. Arena trap goes down, battle ensues nothing major…until the trap ended.
Now here is where I see a problem. I had incapped two of the Hunters but had also taken a lot of damage, I rationed it was safer to retreat, get armor, and attempt some recovery rather than run in circles trying to get the last two hunters as their friends would potentially recover in time. So I make a break for it, barely get anywhere when I get hit by the harpoon gun, impeding my movement. Fine, break it, start going again…another harpoon hit…break it and almost a second after another. I start leaping left and right, diving off cliffs, doing everything to break line of sight but he was able to keep nailing me at the last second with a harpoon, and the slow down was enough for the Hunters to stay right on my rear. Even when I jumped off ledges, the harpoon tether would pass through the ground and out the side of cliffs, holding me back. I ran past dangerous wildlife, did everything possible to try and create any bit of distance and break line of sight and that harpoon just kept spearing me.
This is frankly just ridiculous. Between the slow down the harpoon causes, to it’s fast reload speed, to being an instant missle, and the tether able to pass through terrain, the Trapper was literally able to create a scenario in which it was impossible to escape. I didn’t have the strength to turn around and face them head on, but was completely incapable of creating any kind of distance because of the Harpoon gun. A halfway decent player with Griffin is essentially a guarantee win for the Hunters. This was made even worse in a game where Val was the medic and could fire her tranq gun repeatedly at me.
Now, I’m not saying take the harpoon out, cause that would be unfair. The Hunters need methods to try and keep on the Monsters, I get that, but the harpoon gun as it stands is capable of creating a no escape scenario, which is just as unfair. Break the tether automatically if the monster is out of line of sight, increase the reload time so the harpoon gun can’t be fired as quickly, treat it as an actual harpoon and slow the projectile so the Trapper needs to lead the target and the further the distance the more unlikely the shot will land, one of these or all of these I think would be ideal. While I’m at it frankly i don’t think Val should have a tranq gun at all. The Trapper’s job is to impede the monster, so why does the medic have a weapon for the same purpose? Would be like giving the Assault a gun that heals himself as he fires.
The game is fairly well balanced right now imo, with perhaps some minor tweaks here and there but this really stood out as a glaring problem to me.