Hard Core Mode
Thx for this great idea. Now I wan`t to create a concept out of it:
Disabled are: Highlights, map, all kind of healthbars, usernames, indicators accept sounds, ingamemusic, buffs and purks.
Exceptions: Grey point, scopes and laserpointers (Bucket&Torvald), dome, weakspots, timers, traversal, your healthbar, magazines, the compass.
Hunters: Realistic footprints: Footprints of walking monsters at mood and sand,
scratches and claw marks at metal and stone
roling=wheelprint, flying=only electricity at the bothem
The health of your teammades is shown by outlines in colour of there class, shining equal to their hp. If they
get pounced or downed they cry, louder if you get close.
Maggie: You can
t see the mute of Daisy. Daisy have an finite smellrange. Griffin: The indicator of soundspikes appears now over them with their distance to the monster. Abe: With map-button you can put a monitor in your hands. It shows you the map and all Trackingdarts. It replaces your weapon. (I know that this is complicated, but I have no idea for an other feature.) Crow: You can siwtch between your vision and a gobicam with the map-button. (The same problem.) Hank: You get the indicator for orbital. (projektion of the dropship) Bucket: The trackingsysthem is disabled. Cabot: All creatures you hit shines, but not during walls. You get the indicator for dusttag. (projektion of the dropship) Lazarus: You get the indicator for the lazarusdevice after their death, as long as you are close. (Dont forget that there is no huge red skullhad if hunters are downed.)
Monsters: Hunters make some noise if they run. You can only hear that if you stay and if you are close.
There is only blood and some smoke (fire- and energieweapons) if you are out of armor. Bullets produce an
other sound if they are hitting armor.
The outlines after smelling are all grey. Smelling get a cooldown of 5sec. You need more feed to evolve
(that`s a balancechange, cause hunters need longer to find you).
Wildlife: Little swarms of Canyon Eel and Phanoms, atacking boeth sides are includet. There are more carnivoreous
plants and Spotters. The indicator of Harpys is removed too (You can still hear the noise and look where they
are flying in sircles). All wildlife deals 10% more damage.