I’ve seen plenty of Hank players using the shield projector at full time, they even keep using the shield even if it isn’t necessary.
I mean for example, the medic is shielded and fully healed but the trapper isn’t and he is low on health, then the monster runs toward the trapper, what should the player do? Protect the trapper. What he REALLY do? Keeps protecting the medic and let the trapper die.
I have a suggestion to prevent the players to keep using the shield on the same hunter AND warning him to stop and focus on another hunter.
It’s to add a countdown of 5 seconds, if the 5 seconds are over, the shield starts to deplete itself by 10~15% per second until it absorbs damages or changes hunter.
I also think it’s good for new players, so they can learn a bit more on teamwork…maybe.