So Trapper is my favourite class and Griffin is my favourite character for that class. I was wondering how people are playing him especially in regards to spike placement of the maps?
Here is a general idea of how I play him (keep in mind I play like this assuming that I am playing with a competent team). Also range of the sound spikes may be slightly off but still gives the idea.
Throughout all the maps I generally try to have each spike touching the edge of the map. Next I also like them to be covering areas that the monster goes trough a lot. After that I try to keep them to areas that the monster will feed in and have wildlife that the monster usually goes after. Finally almost every spike is placed on top of a rock or building. There are very few that can be destroyed by wildlife. This means if one goes down then it is most likely because of the monster and you know where he is.
The Dam - I generally start with the one by spawn. This one covers the path through the cave and is near the generator. If there are no tracks it usually mean they have gone along the river or to the south so I generally go south and loop around the map placing the spikes. Of course everything changes if you find the monster or have tracks. The other to spikes in the south region cover areas that the monster will likely travel through as well as have some wildlife the monster will want to eat. The one to the north west again covers paths close to the boarder along with being near popular evolving spots and covering a likely battle location. The last one covers the section that is left over. I personally don’t find it worth it covering the caves on the south side as the monsters usually just use this as a escape route to break line of sight form the hunts and not as a feeding or battle ground.
Rendering Plant - The first thing I do on this map is go north and place a spike on top of the little building there. When the monster spawns he faces that direction so a lot of monsters will head in that direction. I do this even if we know the monster did not go that direction as doing this effectively cuts the map into 2 sections. Now you can generally tell if the monster goes up there or leaves. I like to put a second one up in the north section as it give more time as they come or leave. While the north section is smaller it has a lot of wildlife up there in my opinion and I like to know if the monster is feeding up there. I find the spike on the east side important and will usually pick up the monster. I find that the monster will usually pass on that south edge and feed there so I have a spike covering that. The last spike covers the western side I find that the monster won’t site near the western side to much so I bring it in and to the south a little. This also allows me to put it out of the way of most wildlife.
Orbital Drill - This one I have the hardest time with Griffin (I do like Abe on the map though) I find that north of spawn and especially north of the power relay there is not that much food for the monster. I have the spike to the north and the spike to the east covering the monster if he moves into and out of that area. I find that they will spend little time up there and if any it will be the to the north east where there is a bit of food and decent cover to evolve. Each of the other three basically cover paths that the monster almost has to take in the south because if he moves into the center area he become a lot easier to spot
Fusion Plant - For this on the Spike to the north covers the passage that the sloth sits at that almost every monster will go through once if not many times in a game on that map. The on to the west covers the section all they way back by the wall that a lot of monsters like to go through and tell you if they are going behind the plant or coming out from behind it. The spike to the south covers a good feeding area for the monster and also a likely battle ground. The last 2 cut off the west section of the map generally I try to use them to drop an arena in the south part of the west section( or at least avoid the water and the leviathan) .
Distillery - Most of the spikes in this one are placed so that we can tell what feed spots the monster is in or leaving rather then keeping track of him in them. To me these spots are bottom left, bottom right and top. This is the map that I change things around the most on though depending on where the monster goes first but i generally focus on covering those 3 spots
I usually will get a stage 1 or early stage 2 arena on a monster using these. Generally in the arena I don’t do a lot of shooting for damage. I will usually be using the harpoon gun in an area that I can quickly jump behind cover from and avoid being focused on so that I can keep the arena up and the team can do the most damage. This being said a lot can change in the arena and is all about adapting to the situation you are in.
Well That’s how I roll Griffin. How about you?