Hi, I am new but I have read these forum for a while. I made a profile because I want to make a discussion about these three perks. They are the monster perks that will allow monster to get armor and health back by defeating a hunter. As soon as monster gets hunter down to orange health, where the skull appears and they must be revived, the monster regens armor and regains health quite rapidly.
Here is picture from the official patch note
Problem with these is that it gets rid of all hunter progress on a monster. Monsters can get strikes, but then all of the health damage a hunters do is removed? It is very unbalanced, in my opinion.
I know that taking these perks means monster has to sacrifice other perks, CDR or DR, those ones, and this makes getting a strike harder at first but in the later game, having all of health > having CDR, plus he can just get a wildlife buff anyway…
It is not a small amount of health and armor either. I played a game as Torvald vs. a Wratih. Torvald is my main Assault. Stage one, got him in caves and took ALL of his health…he escaped with only one bar left.
Got him stage two again and I did about one more bar of damage but he downed a couple of hunters, and this was his new healthbar
(i will put images soon as I can, it tells me I am not allowed to post more than one image because I am new)
and this was right after the fight…he is still getting health back and is regening armor too. We find him again near the main building on the distillery. Still stage two. He kills Support on this time and gets armor, and even hitting all shotgun hits from Torvald’s shotgun, his armor was going up faster than I could do damage…
This is his healthbar at that point, and it was still regenning when I took the screenshot. So even if I was able to break his armor to do more health damage, it would not matter
Still stage two.After this, we scatter and he evolves, so I head for relay and fight him off until dropship.
We got everyone back in and fought again. I initially broke armor and did almost two bars of damage, but then because Support and Medic are already two strikes, they go down too quickly and he regens armor too fast for me to any damage. He also gets back all his health.
after this he kills Trapper and me, no chance
when I say I took all his health at stage one, not exaggerating…we fought him in caves and Hank and Slim were very powerful players, I landed all mortars and he downed Slim and ran away with less than a single bar of health (before regen)
when we caught him again he was back up to about half health, so he could afford to fight, downed Slim, armor regen stopped me from dpsing, and he ran and got more armor
By the third/fourth fight, full health, full armor, and multiple strikes on support and Medic
By stage three, all health, two strikes on Hank and Slim both. Armor regenning ridiculously fast because he gets easy kills. No chance of winning
he went from one bar of health to full, nothing we could do…
i know that 2k forced the devs to quit the game, but cannot they arrange for one more hotfix or something? just to remove these perks, which they never got the time to balance properly because they were forced to stop working…
really unbalaced perks in my opinion
Please do something if it is possible, developers