Gorgon has the potential for high damage, her kit is mostly based on DOT though, so things like burst healing and shields directly counter her ability to get downs.
It seems passives are meant to over come basic design weaknesses like this, hence big slow bobs ability to soak damage when required. Its his design and why he gets DR during Katamari mode as he slowly tries to get away.
For Michael Gorgon I have been toying with the idea of something along the lines of Crow or Kalas trickery.
These hunters break all the rules by going straight for the good stuff (Health), not bothered by armor or the like.
What if Gorgeous’ passive was the following:
You start fight as per usual.
For every 2 bars of armor or 1 bar of health lost (within 10 seconds) you receive 3 seconds of 50% shield penetration.
Would be diminishing returns after the first bit, as the second amount would bring you to 75%, then 87.5, then 93.75, etc. But in order to get to that 93.75% you would need to lose 4 bars of health within 6 seconds or less.
Oddly enough this change would be a decent counter to those direct to health characters, as them causing health damage would allow you to down them more easily.
Maybe just give her increasing DOT based on damage taken, but for all abilities.
P.S. As a side note I have wondered if maybe her big bug butt should be of some use? Maybe if butt damage was reduced and headshot damage increased she would feel better to play as and give you a strategy even for when right in the middle of it focusing a target and taking heavy damage, you could use your butt as a shield from the worst of it.
Maybe even slim and papa recharge shots would be reduced if bouncing off her butt?
She has a huge ass, lets put it to work already!