Good dome. Bad Dome


#1

Good Dome
Stage one monster health, and no strikes.

Bad Dome
Get Reckt by stage three monster and trapper must be deaf…

Anyone else need to release some steamadons?


#2

Good Dome

Traps monster in a gap while allowing the hunters to shoot it

Bad Dome

traps medic + support on other side of wall


#3

Good Dome

Traps monster as it’s evolving and everyone can dig in for some great damage.

Bad Dome

Traps monster as it’s evolving whilst the rest of the hunters are 150m away. (More of an issue with the team, but I guess the trapper should be checking where everyone is too…)


#4

Good Dome

Domed the monster a minute after the last dome went down.

Bad Dome

Never came because the trapper was being a troll at the power relay against a stage 2 monster.


#5

Yes those “OMG BEST TRAPPER EVER DOMES” are awsome.


#6

I feel bad when those domes hit and I generally drop the dome if I’m trapper. Cause those kinds of domes can finish a full armour monster.


#7

Good dome
“OMG BEST TRAPPER EVER DOME” allows hunters to shoot.

Bad Dome
“OMG BEST TRAPPER EVER DOME” blocks shots at monster.


#8

Good dome
Stage 1 wipe
Bad dome
Only got a couple of down penalties ;-;
Theres no such thing as a good dome against me ^.-


#9

Good dome
Open spaces with high cliffs to snipe from.

Bad dome
YOLO doming inside a cave then crying after getting Leap Smash’d into a corner.

Bonus “bad dome”-points for refusing to drop the dome even when the team is getting destroyed and it’s time to flee.


#10

Good Dome
The kind of dome you hit when a monster splats into a wall and takes a couple of seconds to register that he didnt get out while you unload on him. Sweet jesus

Bad Dome
Dropping a dome with a buttload of obstacles making it impossible to stick on the monster- He just runs circles around us. ;_;


#11

Good Dome
Everyone is spread out and in position when it falls.

Bad Dome
No dome- Griffin was too busy halfway across the map running around placing sound spikes.


#12

Good Dome
Traps monster at stage 1

Bad Dome
Decides to not take down a missed dome WITH THE TEAM INSIDE


#13

Good Dome
Nice, open space with just a couple of elevated platforms.

Bad Dome
Sticking a huge pillar of a wall right in the middle of the bloody thing. Bonus points if the trapper then never slows the monster down.


#14

Good Dome
Stage 1 gets away with some Health gone and no strikes on hunters

Bad Dome
You catch up to that stage 1 and he lays a tyrant trap that kills the medic, damages the assault. Then the monster kills the remaining team with a sliver of health left because support thought it more advantageous to bomb the monster and let the medic die - choices choices


#15

Good dome - relay fight. Hunter team has almost no strikes. Trapper waits till monster armor is gone before doming

Bad dome - refusing to take down the dome when you clearly missed