You are hindering your stage one mobility by putting three points in fire breath. That’s not an ideal ability to max out stage one. Try 1 leap smash, one charge, and one fire if you plan to do a lot of running, which is stage one generally is a lot running. If you want more damage, then do 1 rock, one leap. one charge. If you want even more damage, you could go 2 rock and 1 in leap or charge… Pretty much you want the most traversal possible. Leap and charge can be used when traversal stamina is charging. Don’t panic when you see hunters. Just spam sniff and spot the trapper. Once you do, go in the opposite direction. If you get domed, just hide behind something, and when the assault goes for you, leap to the opposite side and again. If you constantly move and hide you can mitigate damage taken. If you have problems evolving, just get domed on purpose, dome run, and once the dome gets down, get away as far you can within a few seconds and evolve. a few hunter might to some damage when you get out of the evolve, but if you evolved fast enough from the drop of the first dome, the next dome should be on cooldown, so you should be able to flee and armor up. It’s better to take a little damage and be able to flee, then postpone an evolution and get domed with no armor once you do evolve, because you take a lot more damage. I really just think what’s killing your goliath play is that stage one build, and panicking. It’s on;y a video game. No need to panic. ha.