Perk: Damage Bonus
1 leap smash
1 fire or 1 rock. I prefer fire so I can farm a herd of wildlife, but rock works well for keeping the hunters especially that cocky assault, on their toes during a chase. Don’t fight at stage one unless you are sure the hunter team is not that good… usually the medic and out-heal most stage one damage, unless you put more than one point in a skill, but then you will be lacking one other ability for utility, and I feel Goliath has to have the utility.
Forget about sneaking right at the beginning, regardless of what rapper there is. Just run to a spot where this some food, preferably mammoth birds. If you sneak right away, you will be wasting time, because bird will give away your position. Eat up, get birds, and keep eating until you hear the drop ship and count off the 30 second head start. If you just recently got birds, you can then sneak, unless if there is Daisy, then I wouldn’t sneak unless you were trying to juke a trapper or other
Stage 1 dome? Just hide behind something and run to the other side of the dome when a damage dealer like assault or support come up. Running the dome constantly also can work. To get to stage two, you have either get domed stage one, and once it goes down, getting at least 200 meters of distance and Evolve, or you can bait the trapper to one area by engaging a hunter, and keeping spamming sniff until the trapper is nearby… Once they are nearby use all your traversals as well as leap smash and charge to get get to the opposite side of the map. This should be able to give you enough distance to evolve without getting domed, but it’s not guaranteed. If you don’t get domed while evolving, once you finish hit sniff and check for the trapper,i if you see the trapper close-by, immediately use a traversal to go in a different direction.
stage 2: All my points go into rock throw so the build is 3 rock throw, 1 leap smash, 1 charge, 1 fire. At stage 2 don’t just go looking for a brawl, run for a bit and assess the hunters and environment. You want to capitalize on a beneficial moment, like a lone hunter. Ambushes are our best best to win a match. I generally ambush the trapper when they come around a corner. If not trapper, than medic or support. You can even do assault, for if the team is far enough, they won’t get there in time if you power through his shield and sneak pounce him, but you run the risk of losing all your armor, and getting domed once the trapper catches up. For the most part if you want to avoid as much damage, down 1-2 hunters and flee, armor up, and set up another attack. I would only try to down all of them if your confident enough in your abilities to take them down, or willing to lose about half health and then going to stage 3. Ambushes are canceled out by a Lazarus for the most part, unless you can ambush Lazarus. Countering Lazarus is up to you to figure it out.
Stage 3: Stage 3 is not always the best option. The hunter generally have a terrain and arena advantage near the relay, and they will abuse it. However, I generally still go to Stage 3, but I have an idea of what their set ups will be like, and losing so many times to some set ups eventually allows you to counter them better, Stage 3 is helpful when there is a Lazarus. Sometimes I feel like best option against him is to not engage until stage three, because your abilities are a lot stronger an you can down hunters faster… That means when Laz goes for a revive, if you catch him with an ability, you can put some pressure on him. Just use fire to pressure, because fire doesn’t stop him from reviving. Again though, stage 3 is risky because of the terrain advantage for the hunters. Most monsters generally advise to not go stage 3 unless you are low on health, and for the most part I agree, even though I usually will go stage 3.
My stage 3 build is: 3 rock, 3 leap smash, 2 fire, 1 charge.
A stage three leap smash is brutal if you can land it. Follow with a rock or charge after leap smash, and you end a hunter quickly if you hit the abilities, and even without “shotgunning” the rock throw, a normal paced rock throw after a leap smash will work fine. You just have to time it rather than use it impatiently.
While being chases in general, don’t panic. Save your traversals and make them think you are out of stamina. Look at the environment and be aware of the trapper at all times. If you have trapper awareness and think about where you are going to leap, you can juke the trapper most of the match, but that doesn’t mean it’s necessarily easy, because it is not. Good hunters these days are… frustrating.
Any who that’s pretty much how I play Goliath. Sorry for such a long post… but at least it is somewhat thorough.