Goliath is a close high dammage monster, that has a vast selection of different abilitys. they all are close quarters however 1 (rock throw) can be used for ranged attacks and so can Fire Breath, however limited. however his counterparts attacks all give resudual fire dammage. this is where i see a problem. unless there is a trade off i dont know about
(please state in a reply if you know!) but if all of Meteor Goliath’s deal the same dmg, then goliath needs somthing to set the two apart, so that the obvios pick is not Meteor Goliath, as oposed to normal goliath
Ideas-(if there is not a tradeoff i dont know about)
+15% added dmg buff for vinilla Goliath.
+10% Speed for vinilla
+5% Dmg for Vinilla
-10% armor for Meteor
These are just ideas to make it so there are reasons to chose both for different playstyles
Meteor Being able to attack everyone due to his residual Fire dmg.
Goliath Being faster with more dmg, however he has to Focas a target down to use his abilitys to their full potental.
If there is a tradeoff then there is no need for any of these, its just speculation
- I agree with the simple option.
- I agree with the more complex option
- I have my own idea, however i agree on a buff/nerf (please Elaborate in the Replys!)
- There is a tradeoff That you are missing.