The community wants a mode with two or more player controlled monsters. The game cannot support the amount of animals required to sustain said monsters, and even two stage 1 monsters are too strong for Hunters to deal with. So, what is my solution to this?
Ebonstar Soldiers have been alerted to a small group of alphas on an isolated island. Troops Deployed to prevent Alphas from reeking havoc on the mainland. 3 Player Controlled monsters must fight horde beyond horde of troops.
- 3 Player Co-Op
- All players start as a Stage 3 monster with full armor. Players can mix and match from any of current monsters; 1 Goliath, 1 Kraken, 1 Behemoth, 3 Goliaths, 2 Wraith one Kraken, ect.
- Each horde introduces 10 more Soldiers. Every 10 waves, two random ai hunters are unleashed. This means you could face Hyde and Torvald at once, or Cabot and Hank.
- Every 25th round, a full team of hunters is deployed.
- If monsters reach 100th round, all hunters are deployed.
- Beyond this, Every round has a single hunter character and 10 more soldiers.
- Round is unending, simply lasting until the monsters are dead.
- Kills = Points, which can be bought to cause an effect like those in Evacuation to occur in the following match, or give the monster a random wildlife buff, or even a stage 1 monster of any breed or a helpful animal, like a nomad or armadon that only harms hunters.
- Abilities recharge 5% faster with or without starter perk, abilities deal 5% more damage with or without masteries/starter perk.
- Some abilities work differently in this mode -slightly-. For example, why get Decoy against a horde? Soldiers will all target that Decoy instead of the other monsters, allowing you to protect them and your self.
Now, why do I think this is a fantastic idea? Well:
- No one complains about balance. While one monster might end up being more effective than another at certain parts, all can be used and since there are no hunter players they won’t complain.
- No need for excessive animals. The game has been proven to handle multiple entities at one time, and the hunters can be eaten at the end to regain armor. Monsters do not need to evolve.
- We get multiple monsters and everyone is happy.
- Everyone’s favorite part of L4D was seeing how long you could survive in Survival Mode. Imagine the possibilities of this? Rock Wall to protect an injured wraith so it can feed, Abduct a hunter into an aftershock, ect.