Game crash (MSVCR110.dll)

the game was running normal with no problems
but after installing nvidia 373.06 the game don’t start and crash after the first splash screen

this is the event log in windows

Faulting application name: Evolve.exe, version: 3.6.1.2538, time stamp: 0x57eebb95
Faulting module name: MSVCR110.dll, version: 11.0.51106.1, time stamp: 0x5098826e
Exception code: 0xc0000005
Fault offset: 0x00000000000252f7
Faulting process id: 0x1f1c
Faulting application start time: 0x01d2238ca7d32317
Faulting application path: G:\SteamLibrary\steamapps\common\EvolveGame\Bin64_SteamRetail\Evolve.exe
Faulting module path: C:\Windows\SYSTEM32\MSVCR110.dll
Report Id: f2792798-8f7f-11e6-82f7-6466b31f78f3
Faulting package full name:
Faulting package-relative application ID:

i tried another game install - revert the graphic driver to the older version - remove and install Microsoft Visual C++ Redistributable 2012 update 4 - copy a working version from a friend - install directx
but satill the same error and the same message

1 Like

Did you try to verify the game cache integrity or run System File Checker?

i did try the cache integrity - re-downloaded - replacing with working copy from a friend

and my pc passes the recommended requirements

Let’s see if @m3teeh can help!

Whenever msvcr is mentioned, it means that something is wrong with C++ or other redist libraries. Go to steam evolve folder, _CommonRedist and install again all libs there are. Also, inslall both 32bit and 64bit versions

1 Like

already done that
and installed the latest from microsoft website
i have these installed

Then idk. install also direct x, some crashes for crysis 3 was solved that way. and try to look in nvidia control panel, maybe you find some suspicious video settings that dont suit to evolve, like maybe sli enabled or something

Please give me the crash dump (error.dmp) :smiley:

http://www.filedropper.com/error_6
error.dmp

Hm… that dump file doesn’t have much information. :confused: We’re going to also update our drivers here and see if maybe the latest update is what’s causing the crash.

You boot up the game and it crashes, right? Does it close by itself or does it stay frozen forever? Do you see the footprint screen or just a black screen?

when i press play in steam i get this

Can you post your DxDiag? You can use the “preformatted text button” </> when you highlight the DxDiag and it will put it into a nice little box. Also curious what your graphic settings for Evolve are normally set to?

1 Like

Also, can you delete your current error.dmp, launch the game and send me the new one please? Maybe the second will have more information…

1 Like

<08:42:31> Stream Engine Initialization
<08:42:31> GameName: EVOLVE
<08:42:31> BuildTime: Sep 30 2016 12:10:19
<08:42:31> Font initialization
<08:42:31> Physics initialization
<08:42:31> Sound initialization
<08:42:32> Initializing AudioDevice now!
<08:42:32> Initialize FMOD with dynamic memory callbacks
<08:42:32> Starting to initialize Windows Audio Session API output!
<08:42:32> Playback drivers found: 1
<08:42:32> Available playback drivers:
<08:42:32> 1. Speakers (USB PnP Sound Device)
<08:42:32> FmodEx-AudioDevice: Now running on driver: Speakers (USB PnP Sound Device)
<08:42:32> Record drivers found: 1
<08:42:32> Available record drivers:
<08:42:32> 1. Microphone (USB PnP Sound Device)
<08:42:32> Record config is set to autodetect using record driver 0
<08:42:32> Initializing FMOD-EX now!
<08:42:32> Initialized FMOD-EX
<08:42:32> Using FMOD version: 00044461 and internal 00044461!
<08:42:32> Initializing SoundSystem now!
<08:42:32> Renderer initialization
<08:42:32> Logging video adapters:
<08:42:33> - NVIDIA GeForce GTX 950 (vendor = 0x10de, device = 0x1402)
<08:42:33> - Adapter index: 0
<08:42:33> - Dedicated video memory: 1937 MB
<08:42:33> - Feature level: DX11 (SM 5.0)
<08:42:33> - Displays connected: yes
<08:42:33> - Suitable rendering device: yes
<08:42:33> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<08:42:33> - Adapter index: 1
<08:42:33> - Dedicated video memory: 0 MB
<08:42:33> - Feature level: DX11 (SM 5.0)
<08:42:33> - Displays connected: no
<08:42:33> - Suitable rendering device: no
<08:42:33> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<08:42:33> - Adapter index: 2
<08:42:33> - Dedicated video memory: 0 MB
<08:42:33> - Feature level: DX11 (SM 5.0)
<08:42:33> - Displays connected: no
<08:42:33> - Suitable rendering device: no
<08:42:38> Opening Pak file game\languages\usa-en_xml.pak
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<08:42:40> Opening Pak file game\characters_hunters_merc_abe_data.pak
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<08:42:40> Opening Pak file game\characters_hunters_merc_caira_data.pak
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<08:42:40> Opening Pak file game\characters_hunters_merc_griffinelectro_data.pak
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<08:42:40> Opening Pak file game\characters_hunters_merc_hank_data.pak
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<08:42:41> Opening Pak file game\characters_hunters_merc_parnell_data.pak
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<08:42:41> Opening Pak file game\characters_hunters_merc_parnelltank_data.pak
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<08:42:41> Opening Pak file game\characters_hunters_merc_scrap_data.pak
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<08:42:41> Opening Pak file game\characters_hunters_merc_slim_data.pak
<08:42:41> Opening Pak file game\characters_hunters_merc_slim_ts.pak
<08:42:41> Opening Pak file game\characters_hunters_merc_sunny_data.pak
<08:42:41> Opening Pak file game\characters_hunters_merc_sunny_ts.pak
<08:42:41> Opening Pak file game\characters_hunters_merc_tech_data.pak
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<08:42:41> Opening Pak file game\characters_hunters_merc_torvald_data.pak
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<08:42:42> Opening Pak file game\characters_hunters_shared_data.pak
<08:42:42> Opening Pak file game\characters_hunters_shared_ts.pak
<08:42:42> Opening Pak file game\characters_monsters_goliath_data.pak
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<08:42:42> Opening Pak file game\characters_monsters_goliathmeteor_data.pak
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<08:42:42> Opening Pak file game\characters_npcs_bodies_data.pak
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<08:42:43> Opening Pak file game\entities.pak
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<08:42:43> Opening Pak file game\levels_forest_cliffs.pak
<08:42:43> Opening Pak file game\levels_ice_crashsite.pak
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<08:42:43> Opening Pak file game\materials_basic_water.pak
<08:42:43> Opening Pak file game\music.pak
<08:42:43> Opening Pak file game\objects_basic_dropship.pak
<08:42:43> Opening Pak file game\objects_basic_effects.pak
<08:42:43> Opening Pak file game\objects_basic_gameplay.pak
<08:42:43> Opening Pak file game\objects_basic_level_specific.pak
<08:42:43> Opening Pak file game\objects_basic_lighting.pak
<08:42:43> Opening Pak file game\objects_basic_man_made.pak
<08:42:43> Opening Pak file game\objects_basic_natural.pak
<08:42:43> Opening Pak file game\objects_basic_props.pak
<08:42:43> Opening Pak file game\scripts.pak
<08:42:43> Opening Pak file game\sounds_collisions.pak
<08:42:43> Opening Pak file game\sounds_creatures.pak
<08:42:43> Opening Pak file game\sounds_dialog.pak
<08:42:43> Opening Pak file game\sounds_environments.pak
<08:42:43> Opening Pak file game\sounds_environmentsdlc02.pak
<08:42:43> Opening Pak file game\sounds_environmentsdlc4.pak
<08:42:44> Opening Pak file game\sounds_equipment.pak
<08:42:44> Opening Pak file game\sounds_footsteps.pak
<08:42:44> Opening Pak file game\sounds_hunters.pak
<08:42:44> Opening Pak file game\sounds_mercenaries.pak
<08:42:44> Opening Pak file game\sounds_monsters.pak
<08:42:44> Opening Pak file game\sounds_objects.pak
<08:42:44> Opening Pak file game\sounds_objects_dlc.pak
<08:42:44> Opening Pak file game\sounds_soundmoods.pak
<08:42:44> Opening Pak file game\sounds_ui.pak
<08:42:44> Opening Pak file game\sounds_weapons.pak
<08:42:44> Opening Pak file game\textures.pak
<08:42:45> Network initialization
<08:42:45> [net] Socket IO management: External [steam+iocp], Internal [steam+iocp]
<08:42:46> network hostname: Taymoor
<08:42:46> ip:10.1.2.250
<08:42:46> [Network Version]: RELEASE DEVELOPMENT BUILD
<08:42:46> Lobby initialization
<08:42:46> MovieSystem initialization
<08:42:46> Console initialization
<08:42:46> Time initialization
<08:42:46> Input initialization

DxDiag

http://www.filedropper.com/dxdiag_1