I use a mechanical keyboard, and it requires a re-activation of the key to get the jetpack firing again if it runs out while I’m holding the key down. This problem doesn’t exist on non-mechanical keyboard using dome actuation keys.
Proposed fix: Make it so that when the jetpack runs out, the game checks to see if the key is still being actuated, and if so, it reinitiates the jetpack.
It may seem trivial to have to reactuate a key, but it’s actually a pain in the middle of battle, especially when you’re stun locked and trying to scale a wall. if the monster hits you while you’re jetpacking, you’ll be forced to reactuate the key, which is just a pain to have to focus on. this means you’ll have to physically look to see when jetpack is available in order to fire it up once it is available, and that’s easier said than done in battle; too tedious.
And it applies to directional keys aswell. So it’s an issue that permeates every key press in the game, including for monster. If a monster hits you and kocks you back, you must literally activate the directional keys again…and again, alongside the jetpack…otherwise you’re standing still! That’s too much to focus on and time at once, making the game quite exhausting. I shouldn’t have to re-press W to go forward just because I took a hit.
This all gives cheap dome cap keyboards a significant advantage in response time over mechanical keyboards.