(2 Aug 2018 Update:
I’m collaborating with Davdav1233 and Cosin3 to create a formal website for this entire guide. However, because of real-life commitments - the former 2 for studies, myself for writing novels, we cannot complete it any time soon. Currently, RJ, Pwn (Pwn_by_numbers), SaltedBread (Knick Sneakers), and occasionally a few others, are contributing to the research. So the latest research will be uploaded on that website, such as the new Sailboat opener discovered by RJ and SaltedBread)
Okay, after a brief period of mood swings, I’ve recovered from it, and shall re-upload the Tetris guide here again.
This compilation is a thorough list of every Tetris method I learned in the last 10 weeks, ever since I started playing Puyo Puyo Tetris in April.
I’m not particularly the best person to talk about Tetris sometimes, because my Tetris experience is just that - 10 weeks, with no prior experience except for 1 or 2 rounds of classic Tetris. I was mostly a Puyo player who played Puyo casually and intermittently for many years.
However, within that 10 weeks, I did learn quite fast, and got to 60-65 sec sprint time on Jstris, reaching 100 PPM on Jstris, could do 7 to 8 PC sprints (albeit by luck), also reached reached around 41000-42000 ultra score, achieving 18 seconds on Nullpomino Dig race, while being able to defeat level 22 Tetris Online Poland AI, and also having memorised about 95% of the techniques in this guide. So I’m not exactly a complete novice, in spite of my short time with Tetris. I do have comparatively lacking versus experience though, since I play casually, and because of my personality, just do not have the competitive spirit to play VS seriously.
That said, here are the guides:
These images are a summary of nearly all of the openers that I’ve tested, plus their follow-ups. Note that in actual versus, some of the follow-ups aren’t practical at times. For instance, a DT-cannon followed by a C-spin sounds good in paper, but if you receive a ton of garbage, you should be down-stacking instead of up-stacking.
- MID-GAME TECHNIQUES
All these are summaries of nearly every feasible mid-game techniques I’ve gathered from just about every source I could find. However, as of right now, it needs an update, as I’ve learned new ones like WC Ploughshare, which are also very good for use. And also the Yogsothoth method, and a few others.
- GENERAL COUNTERS AND STRATEGIES
Note that as of right now, the charts below need a serious update, but I haven’t had the time to update it. Sending a TSS is no longer an ideal counter vs PC openers, and I’ve been looking up how to integrate a TSS into a C4W to counter PC openers.
A TSS can be nullified by a PC opener that combos and clear lines one after another. So a better solution is to use Amino TSDs (see hard drop for more data), which send 1 TSD by the first bag.
- PERFECT CLEAR METHODS
I myself specialise into PC research. So these are the guides on how to do the first PC, second PC, and third PC. I calculated that you have a lower-bound of around 39%, and an upper bound of around 85% (averaging perhaps 56%), to do AT LEAST 3 PCs, if you master all techniques below. Note that some PC patterns (esp the 3rd PC) cannot be set up, so I’m doing more research into this to find alternatives. I also uploaded some obscure PC methods like the Gaanbattea TKI PC method, but that needs a serious update, as I did not consider the hold function - If I did, the chances of PC is increased from 77 to 98% for the case when the 2nd T is placed flat.
(Update: 24 July 2018 - The Gaanbattea TKI PC guide has been updated!)
The PC guides for the 2nd PC bag comes in 3 levels of difficulty, starting with the easiest, to the most exhaustive. So pick the one you deem alright for your current skill level!
I put some of the experimental 4th, 5th, and 6th PC patterns in “Some personal research notes (work in progress)” section, for those who wish to do up to 6 PCs in a row.
Note: A very skilled PC master, called Captivate, who can easily do 20 PCs in an average PC run, has passed on to me very radical methods to do PCs. I’m looking into this, and if I master it, I will publish it. It’s totally different from the ones below.
(Below: this is a solution I missed out in some of the guides below, just slot it in)
Experimental Derivations of Sakana’s 1st PC alternate methods:
(Still a work in progress! - the 2 pics below will be updated!)
(Special thanks to Pwn_by_numbers for helping to create the software to make this study possible!)
Cosin3 helped to create this memorisation chart:
Most of the credit goes to Knewjade and Oakeydokey (I merely compiled them into a more summarised form):
(Most of the credit for the 3rd PC bag goes to Nilgiri and Whipemerald; I merely charted out the solutions in a summarised form, and added 3 more patterns):
This file has 2 parts: I broke it down below into 2 files, as it was too big to upload it here:
These are truncated versions of Knewjade’s guide on nearly all solutions to solving a 3x4 and 4x4 rectangle and square.
Immediately below: This diagram was a prototype when Cosin3 and I were working on deriving patterns from the 3rd PC onwards. It is outdated now, but I put it here in case others wish to continue the research.
Old Gaanbattea TKI PC Method Guide:
Updated Gaanbattea TKI PC Method Guide:
I made quizzes/examination questions to test EVERY single PC solution and pattern in the charts below. There are also others, such as a Finesse examination.
- TOP PLAYERS PLAYSTYLE
Note: I made a mistake here. Ajanbi and Ajanba are 2 different players, lol. And I forgot to include Hebomai.
- TETRIS JOKES
- SOME PERSONAL RESEARCH NOTES (WORK IN PROGRESS)
(Might have mistakes - the findings below are only exploratory. I have not checked through them thoroughly yet)
These are my current preliminary and exploratory research notes - mostly on PCs. I’m trying to derive the 4th PC bags onwards.
The next 2 pictures are outdated, as I did not consider the hold function back then. With hold, you advance the residue by -1, making the below patterns no longer applicable.
- CONCLUSION AND AFTER-THOUGHTS
In general, for versus, proper down-stacking and garbage management are the most important skills, on top of efficiency and speed. if you don’t have these, no matter how many techniques you learn in this guide, it will do little good, so it is best to focus on the above-said techniques. I suggest using Nullpomino’s Dig Race and Dig Challenge to practise these.
Also, Tetris Online Poland’s level 23 and 24 AIs are very good solo practice.
Use Tetresse (from hard drop) to train Finesse.
Nullpomino and Tetresse are very good for training PCs, openers, and mid-game techniques, as you can pause the game to slowly think.
Misamino’s turn-based T-spin AI bot is free, and is very good for training vs a very efficient T-spin AI (it is turn-based, so you can think slowly).
Tetresse, Tetris Online Poland, and Nullpomino are all free.
I will be focusing full-time on my career as a novelist from now on, so I will have very little time to improve on my Tetris. The last 10 or so weeks have been very productive for me, but life commitments are more important, so sadly, I cannot focus on improving as much for Tetris as I did for the last 10 weeks.
I will however, be studying consecutive PC patterns. I will make a guide to do 10 perfect clears in a single ultra when I discover something.
Cosin3 - for giving me the initial impetus to start off with Tetris research. Although he has quit Tetris and moved on, I hope he will be back to see the research progress (Update: 21 July 2018 - he is back to research Tetris!)
Davdav1233 - for supplying me with data on doing PC research and also for setups
Captivate - for explaining to me how he does 10+ PC sprints using ‘free-style’ PCs (best way I can name it)
Pwn (Pwn_by_numbers) - for supplying with his new setup finder to research openers
Knewjade - for his solution finder and PC research data
Whipemerald - for sharing information on 3rd PC patterns on Twitter
Nilgiri - for sharing information on 3rd PC patterns on Twitter
Hard-drop - for the extensive guide compiled on the hard-drop site by many individuals (though I presume Oakeydokey was the main person writing most of them, especially the PC guides)
z2sam - for being the first person to encourage me to share and publish my Tetris guides, which were at first only personal study notes meant to help me master Tetris
Pwn (Pwn_by_numbers) - for making the software that allows one to convert all fumen images of the solutions for perfect clears into a single file containing all of them