Galactoid's Ultra Advanced Tetris Guide


(2 Aug 2018 Update:

I’m collaborating with Davdav1233 and Cosin3 to create a formal website for this entire guide. However, because of real-life commitments - the former 2 for studies, myself for writing novels, we cannot complete it any time soon. Currently, RJ, Pwn (Pwn_by_numbers), SaltedBread (Knick Sneakers), and occasionally a few others, are contributing to the research. So the latest research will be uploaded on that website, such as the new Sailboat opener discovered by RJ and SaltedBread)

Okay, after a brief period of mood swings, I’ve recovered from it, and shall re-upload the Tetris guide here again.

This compilation is a thorough list of every Tetris method I learned in the last 10 weeks, ever since I started playing Puyo Puyo Tetris in April.

I’m not particularly the best person to talk about Tetris sometimes, because my Tetris experience is just that - 10 weeks, with no prior experience except for 1 or 2 rounds of classic Tetris. I was mostly a Puyo player who played Puyo casually and intermittently for many years.

However, within that 10 weeks, I did learn quite fast, and got to 60-65 sec sprint time on Jstris, reaching 100 PPM on Jstris, could do 7 to 8 PC sprints (albeit by luck), also reached reached around 41000-42000 ultra score, achieving 18 seconds on Nullpomino Dig race, while being able to defeat level 22 Tetris Online Poland AI, and also having memorised about 95% of the techniques in this guide. So I’m not exactly a complete novice, in spite of my short time with Tetris. I do have comparatively lacking versus experience though, since I play casually, and because of my personality, just do not have the competitive spirit to play VS seriously.

That said, here are the guides:


These images are a summary of nearly all of the openers that I’ve tested, plus their follow-ups. Note that in actual versus, some of the follow-ups aren’t practical at times. For instance, a DT-cannon followed by a C-spin sounds good in paper, but if you receive a ton of garbage, you should be down-stacking instead of up-stacking.


All these are summaries of nearly every feasible mid-game techniques I’ve gathered from just about every source I could find. However, as of right now, it needs an update, as I’ve learned new ones like WC Ploughshare, which are also very good for use. And also the Yogsothoth method, and a few others.


Note that as of right now, the charts below need a serious update, but I haven’t had the time to update it. Sending a TSS is no longer an ideal counter vs PC openers, and I’ve been looking up how to integrate a TSS into a C4W to counter PC openers.

A TSS can be nullified by a PC opener that combos and clear lines one after another. So a better solution is to use Amino TSDs (see hard drop for more data), which send 1 TSD by the first bag.


I myself specialise into PC research. So these are the guides on how to do the first PC, second PC, and third PC. I calculated that you have a lower-bound of around 39%, and an upper bound of around 85% (averaging perhaps 56%), to do AT LEAST 3 PCs, if you master all techniques below. Note that some PC patterns (esp the 3rd PC) cannot be set up, so I’m doing more research into this to find alternatives. I also uploaded some obscure PC methods like the Gaanbattea TKI PC method, but that needs a serious update, as I did not consider the hold function - If I did, the chances of PC is increased from 77 to 98% for the case when the 2nd T is placed flat.

(Update: 24 July 2018 - The Gaanbattea TKI PC guide has been updated!)

The PC guides for the 2nd PC bag comes in 3 levels of difficulty, starting with the easiest, to the most exhaustive. So pick the one you deem alright for your current skill level!

I put some of the experimental 4th, 5th, and 6th PC patterns in “Some personal research notes (work in progress)” section, for those who wish to do up to 6 PCs in a row.

Note: A very skilled PC master, called Captivate, who can easily do 20 PCs in an average PC run, has passed on to me very radical methods to do PCs. I’m looking into this, and if I master it, I will publish it. It’s totally different from the ones below.

(Below: this is a solution I missed out in some of the guides below, just slot it in)

Experimental Derivations of Sakana’s 1st PC alternate methods:
(Still a work in progress! - the 2 pics below will be updated!)

(Special thanks to Pwn_by_numbers for helping to create the software to make this study possible!)

Cosin3 helped to create this memorisation chart:

Most of the credit goes to Knewjade and Oakeydokey (I merely compiled them into a more summarised form):

(Most of the credit for the 3rd PC bag goes to Nilgiri and Whipemerald; I merely charted out the solutions in a summarised form, and added 3 more patterns):

This file has 2 parts: I broke it down below into 2 files, as it was too big to upload it here:


These are truncated versions of Knewjade’s guide on nearly all solutions to solving a 3x4 and 4x4 rectangle and square.

Immediately below: This diagram was a prototype when Cosin3 and I were working on deriving patterns from the 3rd PC onwards. It is outdated now, but I put it here in case others wish to continue the research.

Old Gaanbattea TKI PC Method Guide:

Updated Gaanbattea TKI PC Method Guide:


I made quizzes/examination questions to test EVERY single PC solution and pattern in the charts below. There are also others, such as a Finesse examination.





Note: I made a mistake here. Ajanbi and Ajanba are 2 different players, lol. And I forgot to include Hebomai.



(Might have mistakes - the findings below are only exploratory. I have not checked through them thoroughly yet)

These are my current preliminary and exploratory research notes - mostly on PCs. I’m trying to derive the 4th PC bags onwards.

The next 2 pictures are outdated, as I did not consider the hold function back then. With hold, you advance the residue by -1, making the below patterns no longer applicable.


In general, for versus, proper down-stacking and garbage management are the most important skills, on top of efficiency and speed. if you don’t have these, no matter how many techniques you learn in this guide, it will do little good, so it is best to focus on the above-said techniques. I suggest using Nullpomino’s Dig Race and Dig Challenge to practise these.

Also, Tetris Online Poland’s level 23 and 24 AIs are very good solo practice.

Use Tetresse (from hard drop) to train Finesse.

Nullpomino and Tetresse are very good for training PCs, openers, and mid-game techniques, as you can pause the game to slowly think.

Misamino’s turn-based T-spin AI bot is free, and is very good for training vs a very efficient T-spin AI (it is turn-based, so you can think slowly).

Tetresse, Tetris Online Poland, and Nullpomino are all free.

Good luck!

I will be focusing full-time on my career as a novelist from now on, so I will have very little time to improve on my Tetris. The last 10 or so weeks have been very productive for me, but life commitments are more important, so sadly, I cannot focus on improving as much for Tetris as I did for the last 10 weeks.

I will however, be studying consecutive PC patterns. I will make a guide to do 10 perfect clears in a single ultra when I discover something.


Cosin3 - for giving me the initial impetus to start off with Tetris research. Although he has quit Tetris and moved on, I hope he will be back to see the research progress (Update: 21 July 2018 - he is back to research Tetris!)
Davdav1233 - for supplying me with data on doing PC research and also for setups
Captivate - for explaining to me how he does 10+ PC sprints using ‘free-style’ PCs (best way I can name it)
Pwn (Pwn_by_numbers) - for supplying with his new setup finder to research openers
Knewjade - for his solution finder and PC research data
Whipemerald - for sharing information on 3rd PC patterns on Twitter
Nilgiri - for sharing information on 3rd PC patterns on Twitter
Hard-drop - for the extensive guide compiled on the hard-drop site by many individuals (though I presume Oakeydokey was the main person writing most of them, especially the PC guides)
z2sam - for being the first person to encourage me to share and publish my Tetris guides, which were at first only personal study notes meant to help me master Tetris
Pwn (Pwn_by_numbers) - for making the software that allows one to convert all fumen images of the solutions for perfect clears into a single file containing all of them


You really need to find like a major championship or something to dominate.


(14 Aug 2018)

The above thread couldn’t be edited any further, so I will just upload new stuff in this post instead:

Davdav1233’s website:

Knewjade’s new 3rd PC Patterns and Solutions:

Alternate 6-piece 1st PC Patterns:

Nnoihs’ TKI PC Methods:

More Alternate 3rd PC Patterns:

(For use if the original 3rd PC patterns which all have higher 80-90+% chance cannot be set up due to bad sequence)

Other Exploratory Findings for 3rd PC:

(Solutions for some not charted out, but some of them, like the 75% T first patterns have an area which is easier to solve)


but does bigfoot play tetris?


1st PC -> 2nd PC Follow-ups:

10 PC Guide:

Key to 10 PCs: Spread out the L, J, and Ts across the field as much as possible; don’t exhaust them too much, as you need them to PC.

As of 21 Aug 2018, I improved a lot (about 4 months after starting to play Tetris):

  1. Can do 90 sec 7xPC sprints. Can do 9xPC sprints freestyle, though takes 5 mins

  2. Almost reaching 50k Ultra on PPT

  3. PPS improved by 30% compared to 2 months ago

  4. Can defeat TOP AI level 20 half of the time.

  5. Learned most of the mid-game T-spin methods - Cremate, Shallow Grave, Rat Intuition, Deja Vu, WC Ploughshare, King Crimson, Double Triple, Grim Grotto etc. (about 50 mid-game methods)

  6. Learned Perfect Finesse

  7. Sadly I don’t do Sprint, so I do not know what it is right now.


By the way, for those who were directed here from the Hard-drop community to this guide from the thread I published on the Hard-drop forums just yesterday, welcome to eccentric paradise!

(And for those regulars on this forum, that is the reason why this thread gained 130 views in a single day lol)

On this forum, the norms are different, and everyone is encouraged to be as eccentric as possible, so bring out the little Green men inside of you all!

Unleash the alien-fest!


oh man, i remember your crazy posts. i hope you really find a way to use your talents man!


Updated the guide with new PC research.

Shared with the Hard Drop community!


(30 Aug 2018)

Just to say that there was a mistake in the brainstorm for the PC bags. Fundamentally, all residues remain unchanged by ‘hold’ in most instances - the only exception is if you use a piece from the next PC bag.

For instance the 8th, 9th, and 10th PC bags are similar to the 1st, 2nd and 3rd, most of the time. Until, of course, let’s say you are at your 7th, and you borrow a piece through hold from the 8th. Then it will be different.

I was mistaken that the hold causes all pieces to advance by -1. But that is not the case - since at the 8th PC bag’s beginning, 70 have been placed. Hold doesn’t change this as long as you don’t borrow from the 8th PC, since holding a piece before the 8th still results in 70 pieces placed - so residue = 0, same as 1st PC. But once you do, you can get sequences like LSZLTOI at the start of the 8th PC bag, making the 1st PCO impossible to set up.

(28 Aug 2018)

The original thread exploded and cannot be edited any further, so I’m uploading some new findings here:

Pwn, Cosin and I have researched the following TSD-> 6 height PC openers. We call them the “Independence Day” family (because in ID, the aliens sent a small force to attack first (the TSD), followed by their entire fleet (the PC). It’s still experimental, and they are going through refinement now.

Pwn discovered them with his setup finder first. I refined the solutions and made them much more applicable, by streamlining the most visible ones below:

So basically, with the Gannbattaa TKI PC, we have 1 for each situation now for the starting bags: L/J starts, I starts, O starts, S/Z starts.


My inner energy…


Your inner energy is contorted in such a way I think I’ fall over if I tried the pose myself.


lol thats pretty funny… oh ps… i reinstalled stage 2 for the last few days… hope to see ya online


I’m proud of my progress after playing Tetris for just 4.5 months:

  1. 10 PC sprint in 3.5 mins:

  2. 46000 Ultra:

  3. APL of 1.91 during Ultra (no screenshots)

  4. Learned Perfect Finesse


I want to see video.


All my 8 to 10 PC sprints are not recorded as I do it on Jstris practice, which does not have recording :frowning:


I worked out the 4th and 6th PC patterns (both still experimental):


(Note: the left and right side of each image are tentative - you should take note of the preview first, to see the best of either to use. For the diagram below -> the right side should have flexibility, but the left side can be more static. Solving the 4th PC bag needs a lot of free-styling)

The patterns below shouldn’t be fixed - as I’ve said, you must watch closely the preview first before using them. Amend one side to improve the chances of a PC.


5th and 7th -> player is forced to free-style, as the residues are ungenerous.


Just did an 18 Perfect Clear sprint in around 7 minutes:


Hey @Galactoid do you by chance have any thoughts on Gnomes?


What game is that? I couldn’t find much information on Google.


just more of the lore in general with all your thoughts.


Sharing these:

  1. How to do infinite consecutive b2b PCs:

  1. Discovered an infinite C-spin loop: