I was an avid player of XCOM 1 and the expansion, though I am aware that XCOM 2 has been released and the reviews so far have been good.
However, I heard of the bugs being extremely game-breaking.
Additionally, there is one thing which I hated about XCOM 1 and that was the critical strike chance. Is there an option to turn it off in XCOM 2? It makes the game too random, depending on chance rather than by careful planning.
Don’t be put off by bugs. They’ll get fixed. Good games are worth the hassle. Like Rainbug Glitch Siege. I play it almost every day despite terrible matchmaking, abysmal net code, frequently visual glitches, my gun appearing black every few rounds. Getting stuck in walls, and exploits like the invisible Kapkan trap or walking through the floor above enemies and shooting down.
I finished the game in first 2 difficulties I wouldnt call bugs game-breaking , at least I was lucky enough I guess not to meet any. If you loved the first one it is rather unlikely that you won’t love this one too.
I highly recommend it. I beat it on Commander a week ago and it was great. Only a couple bugs I noticed but as long as you don’t do ironman it should be fine tbh. I play it like I was in Ironman and only reload if there was a bug. Worked goo so far. VERY fun though.
If you liked the first XCom and/or XCom Long War mod you’ll enjoy this. It feels much more an experience/journey then trudging through the game due to all the different ways the game feels different on each run.
I have not run across a single game breaking bug that many ave mentioned, though it is a case by case thing hehe. I’ve had moments where the AI does weird things (Really? Shot me through that wall with no direct LOS whatsoever? Okay bots…) and some rather shady shenanigans regarding melee attacks (Stun Lanced through a wall I cant Melee back through… Okay.)
But other than that? Maybe some graphical glitches from ragdolls, but those are always more fun than game breaking
I can sympathize, nothing says “Welcome to XCOM, Human!” like having a fresh rookie on your second mission get nailed for 8 damage on a crit and he only had 5 or 6 hp max. Hell, even late game, 11 damage Crits are smarts, I tell ya, and those are the light crits AFTER armor reductions!
I noticed though that they are far less likely to happen if you’re in cover compared to the first game. Like, Thin Men in XCOM 1 were Crit maniacs. If they hit you, it was a freakin crit again and again and again.
In XCOM 2, I usually never really expect a crit unless I’m flanked, when the chance goes up in addition to being a sitting, coverless duck (Which makes sense in that regard). Though you CAN still be crit in cover!
Near as I know, though, there’s no option for Crits. Perhaps someone may mod that though. Mods for the game are flowing out like a raging river. I’ve got so many of the cosmetic “Adds Hats, Camo, Etc.” mods it’s not even funny. I spend more time on Customization than I do in missions… It’s like Skyrim all over again, but with more than 1 character ;.;
Would I recommend it right now? I’d say hell yes, if money isn’t an issue. If it is… still worth it, but I can understand waiting for a sale day hehe but after playing it myself… that’d be an agonizing wait
They’re doing Long War for XCOM 2 as well, right? I hope so… Long War was freakin’ amazing.